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Thursday, January 5, 2012

Mario!

Hello folks and a 4-day belated happy new year!  There seems to be a pattern emerging with me wishing folks a happy holiday 4 days after the holiday actually occurs. Oh well, as anyone who's ever waited for me to arrive at a party or at work or for an appointment will tell you - I'm typically late. Always have been, and if past performance is any indicator, always will be.

I'm working up a post on my new game Rocksmith (spoiler alert - I like it!) but haven't finished it yet so today's post is admittedly a gap-filler to keep my posting wheels rolling.

As I've mentioned before, I missed out on the NES gaming craze so I never developed much love for Jumpman, er... Mario.  And frankly there is such a tremendous amount of love for him out there from Nintendo fans that I grow a little weary of him sometimes, but nevertheless I stumbled across these 2 Mario-related videos the last few days that I thought were worth a nod.  If only I could learn that there Twitter gadget I could just tweet a link, but for now I'll just have to make do with an embed post!

First from Dorkly.com is an early meeting between Mario and his slimy agent.



And, yet another floppy drive music video - this one from Silent's Homepage. I don't know why these fascinate me so, but this one features an entire symphony of (i.e. 8) 3.5" floppy drives belting out the Super Mario Bros tune. Enjoy!

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Thursday, December 29, 2011

Tic-Tac-Noooo!!!!

Merry Christmas to all and to all - well, to all a 4-day belated Merry Christmas that's what!  I've got so many gaming irons in the fire at the moment and so precious little time to play with them lately. But I will be hitting them pretty hard in the next couple of weeks so expect me to babble on about this and that with a little more regularity pretty soon.  For today, just a little rant about a ridiculous little game that everyone knows, but nobody plays - Tic-Tac-Toe. Or possibly noughts and crosses to my friends across the pond. There is a reason this game is on my mind which I will touch on in a moment, but for now a brief history.

Tic-Tac-Toe has been around forever. Invented by the ancient Egyptians - probably.  Possibly even cavemen. I really don't know and refuse to google it. But suffice to say it has been torturing human children for a long time. In the old days the ancient Egyptians had to use the sand, or possibly papyrus if you were well off, to play, but 20th century technology ushered in the fantastic new world of electronic tic-tac-toe!

1952:  "Noughts and crosses" (or OXO) was developed at Cambridge University, England for the EDSAC (Electronic Delay Storage Automatic Calculator) computer and is widely accepted as the very first graphical computer game.  If you'd care to play a game of OXO just like it would have played on the EDSAC you can even download a program that simulates the EDSAC and try it out: http://www.dcs.warwick.ac.uk/~edsac/



1976:  Seeing the consumer demand for a home electronic version of Tic-Tac-Toe, Fairchild Semiconductor releases the cleverly-titled "Tic-Tac-Toe" for the Fairchild Channel F video game console. But a public clamor arose - "I can't carry my Channel F around with me! Where's my portable version?!"  (I've played the Channel F version. It's Tic-Tac-Toe i.e. utterly without value).



1978:  Parker Brothers releases Merlin the Electronic Wizard - a handheld toy with six different games built into the unit.  Game #1 of course is Tic-Tac-Toe. I still have my old Merlin. Maybe it is because I was already 9 years old when I played with it, but I clearly remember thinking that Tic-Tac-Toe was completely worthless even back then. The other games were pretty cool though. As with the EDSAC and the Channel F, some clever gent has developed an online simulator that will allow you to try out a Merlin. It's actually kinda cool if you ever had one as a kid:  http://www.theelectronicwizard.com/



1980:  Finally, someone puts a new spin on the age-old game when Atari releases "3D TIC TAC TOE" for the Atari 2600. The game is almost marginally playable which puts it head and shoulders above the classic Tic-Tac-Toe. Kudos Atari!



Then companies finally realized that electronic tic-tac-toe was a supremely stupid idea so they stopped making them. Years went by which brings me to the reason for this post if anyone is still reading. For Christmas I bought my wife an iPad2 and I was on the app store downloading some apps for her when I stumbled across "Tic Tac Toe" by Optime Software LLC.  Currently version 2.17 - really?  They couldn't nail it with version 2.16??). The app weighs in at a hefty 16.1 MB. 16.1MB for tic-tac-toe!!!  Chessmaster 2000 is rolling over in his grave.

"Put away your pencil and paper - now you can play Tic Tac Toe on your iPhone or iPod Touch for free. Tic Tac Toe Free is the first full-featured, free Tic-Tac-Toe game for the iPhone and iPod Touch!"

Apparently it offers 1-player, 2-player, and network play. Network play? Wow. How incredibly bored must some sad individual be to want to jump online and fire up some good old tic tac toe?

and for only $0.99 you can upgrade to Tic Tac Toe Plus HD!!!  I'm holding out for the 3D version.

So I typed in tic-tac-toe on the search box and sure enough, the app store is LOADED with them! Many of them are free but a lot of them are actually charging $0.99 and some even more than that. Very few of them offer any new twist on the game because all of them agree that it is a "timeless classic". No. Chess is a timeless classic. Hangman is a timeless classic. Scrabble is a timeless classic. I might even be convinced that solitaire is a timeless classic. But no sir. I don't care how long it has been around. Tic Tac Toe is not a timeless classic.

So in the immortal words of W.O.P.R.

"A strange game. The only winning move is not to play. How about a nice game of chess?"

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Wednesday, December 14, 2011

My Latest Retro(ish) Purchase - the GB USB 64M Smart Card

Most of my gaming time the last 2-3 months has been spent on 3 newer AAA titles - Gears of War 3, Uncharted 3 and Batman Arkham City. I enjoyed them all, but as per my usual routine I am now chasing that current-gen gaming binge with a palate-cleansing drink from an older vintage. And for the last few days that involves a formerly forgotten and neglected Game Boy and a new hardware addition to the retro arsenal - the EMS GB USB 64M Smart Card (catchy name eh?).  Mine was an impulse purchase from Kitsch-Bent for $38.



The package came with the Smart Card and a mini CD with installation drivers and a file transfer program. The card is not plug-and-play nor does it come with a setup/installation program, so you have to manually install the new hardware and browse to the drivers on the CD, but then you are good to go.

The card is in the shape of an original Game Boy cartridge and has a small mini-B USB port at the top where you can connect it to your computer via a USB cable and transfer Game Boy and Game Boy Color ROMs from your PC onto the cart, thus allowing you to play them on your actual Game Boy and Game Boy Color. Unfortunately, you can't drag and drop files onto the card like an external USB drive, but their included file transfer application is very easy to use, if a little slow on the transfer speed.



You can of course play the same GB/GBC games via emulator on your PC, but I have very little interest in doing that. I mess with emulators fairly often, but almost never for any of the portable systems. No, the only way I'm ever going to see most of these games is on a real Game Boy to get a more authentic experience.

"If you're so into authenticity then why don't you just buy the real Game Boy carts then dude?  They're cheap these days!"  Well, generally speaking I do prefer to play real carts on real hardware and I do have a stack of GB/GBC carts I bought at dirt cheap prices on Craigslist, but the fact of the matter is that I'm not much of a portable gamer even on my newer devices like my PSP and iPhone and even less so on my Game Boy. So there is virtually no chance I'm going to go out an buy many more Game Boy games even if they were at giveaway prices. Plus, given my relatively low interest level I really don't want to have to deal with their storage demands on my ever-shrinking space either. But that being said, my interest in gaming history does provide me with enough curiosity to want to spend a little time shuffling through these old Game Boy ROMs that are taking up space on my hard drive. And if I DO happen to stumble upon an old game that I really like a lot well there's a good chance that I might just track down a boxed copy of that one off of eBay for my "Game Boy Collection".

"Well you know you can play those ROMs on a GBA don't you? Or by emulator on a DS. Then it's backlit so it's better."  Yeah and that is good enough for a taste, but I decided if I was going to spend a decent amount of time checking out this long list of games I wanted to try them on the original hardware. Somehow having to play these primitive games in a well-lit room on a gray brick that forces me to dial in the contrast on a little green monochrome screen lets me appreciate the game more even though the visual product is arguably inferior to what I could get on other platforms.



I've been playing with it for a few days now and it works great. This little card prompted me to pick up my GB that would have otherwise just continued to sit on a shelf gathering dust and occasionally making me wonder why I bought it in the first place - even as I still occasionally look for a cheap Game Gear, Lynx and Neo-Geo Pocket Color knowing full well they will be begging the same questions later.  I'm currently in the A's and I can tell you from just a few minutes of gameplay on each that Amazing Penguin and Amazing Tater are pretty nifty little games, while Amazing Spiderman utterly sucks.



One potential problem is that all games utilize the same sram to store the .sav file, which basically means that if you store any game-save information to the card it will be overwritten with new save information when you start playing a different game. I'm not sure yet if you can copy your .sav files back to your PC so you can reload them to continue later, but my curiosity on the great majority of these games is satisfied with just a few minutes of play so personally I don't really need any major multiple .sav file support or workaround. It would have been a nice feature though.

The card is advertised as a "64M" card which has confused some folks into thinking it has 64 megabytes (MB) of storage capacity. In actuality it contains 64 megabits (Mb) which translates to only 8 MB. This doesn't sound like much space at first, but only a few Game Boy games were as large as 1MB (e.g. Pokemon), many were only 32K (e.g. Tetris) and most fell into the 128K to 256K range.  So you can easily store about 50 Game Boy games on there and if you go for the smaller ones you could even fit over 100.  Game Boy Color game files are larger, so the card can only hold about 5-10 average-sized GBC games give or take.  The card is split up into 2 separate banks or pages and you can save 4MB of files on each page. When you turn on your Game Boy the list of games on the first page is displayed. To see the second page of games you power cycle the Game Boy by turning it off and then quickly back on, then the second page of games will appear. Then you just scroll down and select which game you'd like to play and have at it.

Apparently a lot of people who buy this card use it to load LSDJ (Little Sound DJ) a program that turns a Game Boy into a programmable 4-channel, 4-bit music workstation that LSDJ-aficionados use to explore Game Boy chiptunes or create their own. It even came with a LSDJ sticker to apply to your card.  You can see a random LSDJ music video here.  Looks kinda cool and has a fairly large online community so I might check out the LSDJ scene later, but for now I'm content to just speed-date a bunch of old games that I would have otherwise completely ignored. I'm off to Alien Olympics.

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Wednesday, November 23, 2011

Turkey Shoot - The Day They Took Over

Happy Thanksgiving folks!  For turkey day I thought I'd put the blog crosshairs on an obscure little arcade game called Turkey Shoot. A pretty predictable seasonal choice I suppose but the game is pretty rare - reportedly 450 were made and apparently very few of those still exist - so I'm guessing most folks out there haven't played it.



Turkey Shoot was released by former arcade and pinball giant (and one of my favorite developers) Williams back in 1984. Like most game developers of the mid-80's, Williams' dystopian view of the future involved a mysterious plague transforming humanity into turkeys with a penchant for crime. The game provides the backstory:

The year is 1989, one year after the great gobble blight which plagued the world. One third of earth's populace was transformed into turkeys by the ailment. The side effect of turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the Turkey Terminators) was formed for the sole task of destroying the turkey menace. As a Terminator you must be mentally and physically prepared for a series of missions complimentary to your skills.  Good luck and strength to you!

The game has a gun mounted to the cabinet like on an Operation Wolf or Terminator 2 Judgement Day but the gun operates as an optical/light gun to move your reticle around the screen. The criminal turkeys scurry about in all directions committing various crimes and your job of course is to shoot them to turn them into cooked turkey dinners. In addition to your gunfire once per mission/level you can hurl a grenade at the turkeys to take out several in one blast.  Also, once per mission, you can hit your GOBBLE button which clucks out a turkey call that freezes the turkeys in place for a couple of seconds, allowing you to try and pick them off before they start running again.



Each mission is a little different - in the first one thug turkeys are robbing the theater box office and trying to make off with the bags of loot. In the second mission you guard against multiple thefts by thug turkeys and boss turkeys. In the third mission pilot turkeys fly suicide missions into a helicopter and you have to shoot them before they hit it - and so on. Every 8th mission there is a bonus round where you have 15 seconds of rapid-fire shooting and unlimited grenades to blow away as many turkeys as possible without harming an innocent bystander.



Later on cops start making the scene to help but just get in the way because you have to avoid shooting them, cyborg mechano-turkeys show up that can only be taken out with a headshot, turkeys disguise themselves as businessmen and start grabbing hostages so that you have to shoot the turkeys without hitting the hostages and so forth.  When a turkey escapes with the loot, dive bombs the helicopter, or an innocent bystander is injured you have "fowled up" and you are only allowed 3 fowl ups at which point the game is over.  It gets very difficult very fast playing it on the real cab so the games don't last long at all - which is of course by design. The Turkey Shoot manual even states that "...thorough field and factory research has shown that two-minute games both satisfy players and also keep the quarters flowing." So don't plan on playing for much longer than a couple of minutes.

And my favorite part - at the end of each level a fan blows a bunch of real feathers all around inside the glass in front of the monitor! Those kinds of offbeat physical features always make a cab stand out in my mind. So. even though the gameplay is fairly routine, the wacky nature of the game and the unique feather feature of the cab bump it up to pretty cool in my book. I wish I had taken a video of the feathers flying to post when I used to play it at Joystix because they eventually sold it off and now I suspect I might not ever see another one.



If you can make your way through 100 missions you have defeated all the turkeys and the game is over, but accomplishing that on the real arcade cab seems impossible to me. Unfortunately, given the nature of the gun and the feathers feature, Turkey Shoot is one of those games that is nowhere near as fun to play on MAME as it is to play on the real thing, but someone did upload a MAME video of the game onto YouTube so check it out below. They made it look much easier than it really is because they cheated by enabling rapid-fire on all levels, but they did complete all 100 missions of the game which is still impressive. Now I'm off to eat some ham and dressing (don't really care much for turkey). Later gents!

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Friday, November 18, 2011

Another Year Another HAAG Arcade Expo

Well, almost a month since my last post. Too much work lately interfering with my playtime and of course with my chit chat time here on the Gameroom too. I have finished several games in the past month both modern and retro and am just getting way too far behind in my little online gaming journal here so I am taking a break from work to drop a few words and pics about my visit this last weekend to the Houston Area Arcade Group's Arcade Expo.



This was the 10th installment of the annual event here in Houston, Texas and as always a good time was had by all. Over 200 arcade, pinball and console games all on free play, after the initial purchase of the tickets of course. $20 per day or $30 for both days. Entering the hotel and looking around I saw the usual oddball mix of folks with the occasional stormtrooper from the 501st Legion, X-wing pilot from the Rebel Legion, and ghostbuster from the Houston Area Ghostbusters thrown in for flavor. My favorite? The stormtroopers of course!



The first room room is where they have all the vendors, the REALLY old arcade games (e.g. bat and ball games, flipperless pinballs and shooting galleries), an XBox 360 hooked up to a Kinect and projected onto a giant screen, the tournament games, and a large collection of various old consoles and computers set up with individual monitors and games just waiting for you to sit down and play. I played a little Apple IIe, VIC-20, Odyssey 2, Intellivision - pretty good stuff.








As in previous events Atari Age had a nice presence at the show with several homebrew carts available to play - and maybe buy which is what I intended to do but completely forgot to go back and look into it.  Last year's homebrew cart that caught my eye was Halo 2600 - the Atari's version of the modern Xbox classic (that you can try online here).  This year's prize was Juno First.



Juno First is a pretty obscure arcade game released by Konami in 1983 but if you've never tried it you should pull it up on MAME because it's pretty cool - think Defender mixed with Beamrider. And this Atari 2600 port by Chris Walton of Glasgow, UK is an excellent translation. Assuming you don't have a copy of the cartridge you can download the game here and give it a go on Stella. The author himself posted the file for download so I'm assuming he won't mind.



As I walked into the main arcade I recalled the noise. But unlike Joystix which assails you with music to the point where you often can't even hear the game you are playing, the HAAG Expo hits a much happier balance between arcade sounds and 80's music pumping through the sound system. So although it is still very loud, I find the HAAG arcade sound levels to be much more tolerable and historically accurate than Joystix.



All my favorites from the last show were there again like Quantum, Track & Field and Varkon. As always I discovered a few new ones that I quite liked - this time the honor fell to Sega's pinball Apollo 13 and the Terminator 3 pinball. The unique thing about the Apollo 13 pin was the multiball when 13 pinballs flooded down on your flippers at once. It was pretty wild!






Oh, and it's not game-related but I came home with a bag full of goodies too. I won a VHS tape of the Doctor Who episode Warriors of the Deep (points off for starring Peter Davison instead of Tom Baker but still free is free), and I bought a big stack of comics for 25 cents each, a marquee for the old obscure arcade game Shark Attack for $5 and a little spinning/exploding death star toy for $1.

If you are in the Houston area this time next year I highly recommend you check out the Expo. Never hurts to plan ahead you know.  See you there!

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Wednesday, October 19, 2011

Alfred Challenge Maps

Like a lot of gamers out there I'm about to start playing Batman Arkham City. I pre-ordered mine from GameStop because, even though I am not typically a pre-order kind of guy I knew for sure I was going to buy it and love it so I figured I might as well get the freebie. GameStop's came with the Joker's Carnival Challenge Map and I like Joker better than Robin (Best Buy's pre-order came with 2 Robin challenge maps).

But I'm not here to discuss pre-ordering. And don't get me started about that BS unlockable Catwoman content that you have to buy the new game to get the one-time use code for. Like I mentioned to Fallguy I am more tolerant of that one-time pass crap for the online play on sports games that get some tiny incremental update each year (especially since I pretty much never buy those), but locking legitimate 1-player campaign content that is apparently a fairly integral part of a story-based game?  C'mon guys.  Oops - I started getting started after all.

No I just wanted to share with you the challenge map that you could have expected had you pre-ordered Arkham City from Bed Bath and Beyond. Shamelessly pilfered below from the fine gents at Dorkly - the Alfred Challenge Maps:

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Wednesday, October 12, 2011

Arcades and the Ladies

If there's one thing my old arcade flyers have reminded me of it's how much chicks dig arcade guys. Especially back in the 70's and 80's. Back in those days when a guy walked into an arcade he could fully expect to see at least one hot arcade groupie - or as they preferred to be called - "arcade escorts" standing at each cabinet just waiting for him to come and play with them. It was a simpler time. It was a sexier time. It truly was the golden age of video games. Of course that was before Congress passed the Arcade Fairness Act (AFA) of 1990 that allowed women to actually play the games themselves rather than only participating in the supporting role of escort. It was the just move to be sure, but still I am saddened that by the time Street Fighter II hit the scene you rarely spotted even a single escort in the arcades anymore. The proud tradition of the arcade escort rapidly faded into history and now few people recall them or their seductive cosplay at all. I salute you arcade escort.

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Sunday, October 9, 2011

New PS3 Commercial - Michael

Shortly after my last post about a video game commercial that annoyed me I saw the new PS3 TV spot below that I quite liked so I figured I'd do another quickie video post on here to share it.  It features characters from some of my favorite PS3 titles like God of War III, Uncharted (3), Resistance, Infamous, Metal Gear Solid 4 and more. Reminded me of the old Dreamcast commercials that pulled a bunch its games' characters together except those were typically humorous and this one has a more dramatic flavor. Check it out.

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Thursday, October 6, 2011

Uncharted 3 Commercial for Subway

In case you haven't seen it yet there is a new commercial for Subway Sandwiches starring Nathan Drake of the PS3 Uncharted franchise. Uncharted 2 is pretty much my favorite game on the PS3 but rather than react with a "hey check it out a mainstream commercial with Nathan Drake in it!" my gut reaction was more a disappointed "what the hell? Oh c'mon.".  I realize everything is a cash grab to the big game companies, but somehow seeing the hero of my favorite game on the PS3 reduced to hawking 5 dollar foot longs left me feeling like a Subway sandwich maker had just stuck his big fat ungloved thumb right in my meatball sandwich before handing it to me.



I guess the bit of what I assume was entirely new animation when Drake was talking to the camera wasn't too bad, but I winced when I saw him running through the same scenes I'd already seen several times on trailers except this time carrying a CGI'd Subway cup and sandwich.

I'm pretty sure that if, many years from now when the PS3 is considered retro, I go back and watch this video again it will bring a smile to my face. But for now while it's fresh it just left me with a slight case of indigestion.

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Tuesday, October 4, 2011

What the Hell is Up With This Arcade Flyer?

Arcade flyers used to have some nice looking babes on them hawking their electronic wares so when I saw an arcade game called Sexual Trivia I figured it would be pretty steamy.  I was quite wrong. For some reason the Kinky Kit and Game Company of Hollywood, Florida decided to go a different route with the spokeswoman in this case apparently being a child sporting a Strawberry Shortcake outfit and blue shoes.



"Sexual Trivia - It's statutorific!" WTF? I mean how old are those girls? Like 12?  Of course I've seen the studies from U.C. Berkeley that demonstrated that approximately 60% of the population of Hollywood California are pedophiles so that's old news, but et tu Hollywood Florida?  A quick scan of the comics in the local newspaper from the sick fucks at Hollywood, Florida confirms my fears.



And there were dozens more like it. So beware - avoid Hollywood Florida at all costs. Go to Orlando instead. Yes, Orlando is brimming with pedophiles as well, but they have some pretty cool theme parks you can check out. Just keep an eye on your kids.

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