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Showing posts with label HAAG. Show all posts
Showing posts with label HAAG. Show all posts

Friday, November 18, 2011

Another Year Another HAAG Arcade Expo

Well, almost a month since my last post. Too much work lately interfering with my playtime and of course with my chit chat time here on the Gameroom too. I have finished several games in the past month both modern and retro and am just getting way too far behind in my little online gaming journal here so I am taking a break from work to drop a few words and pics about my visit this last weekend to the Houston Area Arcade Group's Arcade Expo.



This was the 10th installment of the annual event here in Houston, Texas and as always a good time was had by all. Over 200 arcade, pinball and console games all on free play, after the initial purchase of the tickets of course. $20 per day or $30 for both days. Entering the hotel and looking around I saw the usual oddball mix of folks with the occasional stormtrooper from the 501st Legion, X-wing pilot from the Rebel Legion, and ghostbuster from the Houston Area Ghostbusters thrown in for flavor. My favorite? The stormtroopers of course!



The first room room is where they have all the vendors, the REALLY old arcade games (e.g. bat and ball games, flipperless pinballs and shooting galleries), an XBox 360 hooked up to a Kinect and projected onto a giant screen, the tournament games, and a large collection of various old consoles and computers set up with individual monitors and games just waiting for you to sit down and play. I played a little Apple IIe, VIC-20, Odyssey 2, Intellivision - pretty good stuff.








As in previous events Atari Age had a nice presence at the show with several homebrew carts available to play - and maybe buy which is what I intended to do but completely forgot to go back and look into it.  Last year's homebrew cart that caught my eye was Halo 2600 - the Atari's version of the modern Xbox classic (that you can try online here).  This year's prize was Juno First.



Juno First is a pretty obscure arcade game released by Konami in 1983 but if you've never tried it you should pull it up on MAME because it's pretty cool - think Defender mixed with Beamrider. And this Atari 2600 port by Chris Walton of Glasgow, UK is an excellent translation. Assuming you don't have a copy of the cartridge you can download the game here and give it a go on Stella. The author himself posted the file for download so I'm assuming he won't mind.



As I walked into the main arcade I recalled the noise. But unlike Joystix which assails you with music to the point where you often can't even hear the game you are playing, the HAAG Expo hits a much happier balance between arcade sounds and 80's music pumping through the sound system. So although it is still very loud, I find the HAAG arcade sound levels to be much more tolerable and historically accurate than Joystix.



All my favorites from the last show were there again like Quantum, Track & Field and Varkon. As always I discovered a few new ones that I quite liked - this time the honor fell to Sega's pinball Apollo 13 and the Terminator 3 pinball. The unique thing about the Apollo 13 pin was the multiball when 13 pinballs flooded down on your flippers at once. It was pretty wild!






Oh, and it's not game-related but I came home with a bag full of goodies too. I won a VHS tape of the Doctor Who episode Warriors of the Deep (points off for starring Peter Davison instead of Tom Baker but still free is free), and I bought a big stack of comics for 25 cents each, a marquee for the old obscure arcade game Shark Attack for $5 and a little spinning/exploding death star toy for $1.

If you are in the Houston area this time next year I highly recommend you check out the Expo. Never hurts to plan ahead you know.  See you there!

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Thursday, October 28, 2010

HAAG Arcade Expo! (Part 2)

As Pungent Onion mentioned in a previous post - we recently spent 2 game-filled days in attendance at the Houston Area Arcade Group's 9th annual Arcade Expo.  There were a ton of games and the usual favorites were there, but there were a couple of unexpected surprise stars:

Quantum:  This 1982 color vector game by Atari is a bit like the game QIX. You use a trackball to control a probe with a trailing tail to encircle atomic particles which destroys them for points. Touch the particles and your probe explodes. Simple concept but great game. Joystix used to have this game, but I never played it until the Expo and I quite liked it!

Varkon:  In 1982 arcade games were all the rage and pinball was on the way out. So Williams designed this 1982 pinball to look like an arcade cabinet! The playfield was hidden at the bottom and reflected onto a vertical mirror like an arcade monitor while the flippers were controlled by dual joysticks a la Robotron. The most unique pinball I've ever seen and quite fun to boot. Unfortunately, someone broke the right flipper on Saturday but luckily we had played it quite a bit on Friday.

There was also a couple of unexpected disappointments:

Slugfest:  This 1991 Williams game is a bat-and-ball type where the ball is pitched to you from the center of the playfield and you bat it into various targets. 2 players can play simultaneously with one person pitching and one batting. There were several new features on the typical bat and ball game such as you could put spin on the pitch with breaking balls, steal bases, throw out runners, pinch hit, etc. We'd played the game before at Joystix (gone now) and loved it so expected some good fun - but the sound was tuned to an ear-piercing frequency and dialed up to 5000 decibals so I could barely play in between wiping away my sonic-induced nosebleeds.

Joust Pinball:  This 1983 pinball by Williams offers 2-player simultaneous play, is based on an all-time great arcade game, looks great, and is very rare. Plus I recently posted about the guy selling one on eBay so it was fresh in my mind and I was really expecting big things. I'm not saying it was terrible - but there are so few targets on the playfield and the hype in my mind was so high that I came away feeling a bit meh. And it's biggest downfall for me was that, unlike most other pinballs, it was pretty much worthless as a 1-player game.

Pungent and I did a walkthrough of the gaming area which he recorded on his trusty iPhone. I spliced the video files together and here is the product if you care to take a look at the various games that were there. The video is pretty long (see aforemention 'ton of games'), but we had to document them in case we ever had to prove it in a gaming court of law!

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