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Showing posts with label Nibbler. Show all posts
Showing posts with label Nibbler. Show all posts

Sunday, September 18, 2011

Rick Carter's Nibbler High Score Record Revisited

Recently I posted a piece on Rick Carter's new world-record on the arcade game Nibbler - and even more recently I noticed that a few pieces of it were quoted in the forum over at Classic Arcade Gaming (dot com). CAG is a website all about classic arcade gaming (guess that could have gone without saying) which for some reason I have yet to really explore, an odd oversight on my part given my love for classic arcade gaming. In fact I am about to rectify that oversight if I can get this work finished up - damn real-life syndrome!

Anyway, there were a couple of posts over there about the feat and Rick Carter himself (the record-breaker) chimed in with some insider's thoughts on his effort.  I thought it was interesting as it reminded me that not only does playing a game for 49-50 hours straight take a lot of skill and stamina, it also takes quite a physical toll on your body.  Here is what Rick Carter had to say about the day:

"thx for all of the above and all the congrats all over guys!

It was surreal. I think any marathoner that gets up into the 48+ hour range it gets surreal. I had to reach down within my gaming soul to hit the billion. I experienced in the last 50 million something I never have felt in gaming...taking myself well beyond the "wall", resisting everything my body was telling me and mentally persevering. I was told I was so focused on the game I was standing about the last 10-12 hours of gameplay. I had no idea. I also was barely drinking anything...definitely wasn't eating anything. My body still is paying me back for that now! I am slowly getting my hands back...but my dexterity still is compromised.

At 900 million, I still was playing very well and had 90-100+ men. I was very tempted to take a 40-death break(about 10 minutes) before the final push to 1 billion. I did not take this break though thinking I no longer would be able to build the men back up or even maintain them. I could tell my hand was about shot.

At 950-960 million I was at 50 men and saying I could no longer hold the joystick. It was too painful. I then started holding it in a semi-palmed manner. The ball in my palm and last few fingers semi-wrapped around the side for leverage. However, it took some adjustment for this where I was losing lives but I did manage to get pretty proficient at clearing specific waves with this new hold...but some moves I just could not do well with this new hold.

I started the billion point game at 10:28 pm Thursday. I had arrived ready to play at 12:10 pm that day. I also had played about a 4 hour game to 83 million when something happened to the board where the game had to be reset and boards swapped out. Richie Knucklez fortunately had 3-4 sets of boards so was able to find another one that worked. Props to Richie for all the time he spent getting the game ready and fresh components for the controller installed just before the event.

After the first 83 million game, Richie told me to go to hotel and reset the next day. I would have except I had to work Monday...so I did not really have the option of starting Friday and playing into Sunday. I would not be able to go back with less than 1 day of rest after a Nibbler marathon.

It took far more out of me than my previous Q*bert marathon of 61+ hours in December 2010.

Some asked me what my next marathon would be....I am considering Q*Bert again...perhaps Richie can get a second system (even if just a loaner) and George and I can go head-2-head...starting exactly same time!

You guys could go stat crazy...have the 2 screens shown side by side for the broadcast... # deaths by each shown...etc. would be interesting and think motivate both of us to keep the gameplay at a high level with increased chance of reaching the 67+ hour time record...and perhaps even break the 33+ million Q*bert score!"

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Monday, August 1, 2011

New World Record on Nibbler

Over the weekend there were new world record high scores set on four different arcade video games:

Frenzy: Joel West with 4,933,702
Snake Pit: Mark Alpiger with 317,350
Tron:  David Cruz with 14,007,645
Nibbler: Rick Carter with 1,002,222,360

[*12/26/2011 Update: Tim McVey took up the challenge and recaptured his high score crown on Nibbler by crushing Rick's score with 1,041,767,060. Congrats Tim and thanks for setting the record straight about the bogus passing out story!]

Congrats to all those guys, but since I've never been overly interested in the first 3 games I'd like to chat a bit specifically about the fourth one - Nibbler.



Hats off to Rick Carter who took a little over 49 hours to amass that score. 49 hours! That breaks the old high score of 1,000,042,270 set by Tim McVey way back in 1984.

Nibbler was the first game to support a billion point score and to spotlight this Rock-ola offered a free Nibbler machine to the first player to turn the game over by scoring a billion. The early favorite to surpass the mark was U.S. National Video Game Team member Tom Asaki, who came close but failed in attempts at Walter Day's Twin Galaxies arcade in Ottumwa, IA (once when the joystick broke after he had scored 793 million points). Tim McVey (not Timothy McVeigh!) had six unsuccessful attempts before he finally broke the billion-point barrier with 1,000,042,270 points. To commemorate the achievement Ottumwa declared January 28, 1984 as Tim McVey Day.



Tim McVey held the official high-score record for the next 27 years until Rick Carter broke it last weekend. McVey tried to one-up himself in 2009 but only mustered a paltry 648 million. But now that he has officially been dethroned by Carter I'm guessing he will come back out of retirement for another shot.

And now to the game itself - Nibbler is another one of those arcade games that I discovered on MAME and enjoyed but still have never actually seen in person - not even at the ACAM. Pac-Man fever was still running rampant when Rock-Ola released it back in 1982 so it's not surprising that it is a simplistic maze-based eat the dots type of game controlled only by a 4-way joystick - but it far from a Pac-Man clone.

In the game you play as Nibbler the snake and must slither around a maze eating the food that is scattered about. You must eat all the food in the maze before time runs out but with each piece of food you eat, Nibbler gets longer and ultimately starts getting in his own way. If Nibbler runs into his own body or if the time runs out he loses a life. Once you've eaten all the food the level is completed and a new maze full of food begins. Don't ask me what kind of food it's supposed to be - apparently a radioactive fruit of some sort because it radiates with a multicolored glow. I saw someone call the food/dots "croutons" online once, but I have no idea where the hell they got that from - maybe the manual who knows.

Anyway, to make things more difficult the uranium-soaked fruit is evidently laced with methamphetamines because you cannot stop Nibbler and he just keeps going faster and faster the more he eats. He does pause very slightly every time he runs into a wall to let you gather your thoughts but he's tweaking hard so like any good meth head he is off and running in a split second, consequences be damned!



Obviously the gameplay is pretty redundant, but it is somewhat addictive and the mazes change up a little at each level to add a little variety. The second you look at the graphics you say - oh this must be from 1982. Or at least that's what I said when I first played it.  Is that wrong to not only think that but to actually say it out loud to myself while I'm sitting alone playing it?  The sound, though not great, is tolerable for a while. But it doesn't take long for the 8-bit rendition of La Cumparsita to wear on the nerves.  If they'd let the song play on I think I'd have liked it fine but it only loops the first couple of bars over and over and over like a broken record until I just want to tango into the kitchen and stuff my head in the oven. The microwave oven.

The game isn't nearly as easy as you might think. Since you can't stop you have to strategically think ahead to plot your course as Nibbler keeps getting longer and faster and it gets quite challenging very quickly, assuming you aren't Rick Carter, which I am not - my high score is a mere 52,170 (casts eyes down in shame).

Nibbler was ported to the Apple II in 1983 and the Amstrad CPC in 1984. So if you're not a MAMER you might want to check out those ports. In 2005, JMD developed a freeware themable clone of the game (the Amstrad CPC port of the game anyway) for the Sega Dreamcast - although I've never seen that one.

Overall I think it's a decent little game with a certain charm.  Reminiscent of the old Snake games that have been around forever but all Pac-Manned up.  To me it tastes like Anteater (although Anteater is the superior game) with some Tron light cycles thrown in, except there are no ants or MCP hooligans trying to kill you - just your own ever-growing body. I don't hit this game on the MAME cab very often but will brink it up every great once in a while for a quickie. I give it 6.9 bulimic boa constrictors out of 10.

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