I mentioned before how I quite enjoyed the 2009 PS3-exclusive title InFAMOUS and was strongly considering buying the sequel that is set to release in June of this year. Well, yesterday I heard that developer Sucker Punch sweetened the pot by taking a page out of the Little Big Planet playbook and providing the tools to allow user-created content. Here is an excerpt of what they had to say about it on the Playstation blog yesterday:
"We thought inFAMOUS 2 would be better if it didn’t end—if you never ran out of missions and mini-missions to play and things to do. So… we spent the last two years adding a User-Generated Content feature to the game. With User-Generated Content, inFAMOUS 2 players can build new missions, then share them with the world. I think you’ll all quickly discover that while building missions is a lot of fun, seeing people play and enjoy those missions is even better!
There really aren’t a lot of limits to the sorts of missions you can build. Sure, you can build the sort of missions that will ship on the inFAMOUS 2 disk. Mission creators have access to the same set of characters, creatures and props—so if you want to set a pack of Hive Lords rumbling after Cole through the streets of New Marais, you can do it. If you want to have Cole and Zeke face off against Nix and Kuo, you can do it.
If you want to bend the rules of inFAMOUS 2 to create new kinds of missions, you can do that too. Wish I2 had pure stealth missions? No problem, you can create stealth missions. Looking for more of a challenge? Try taking away some of Cole’s powers—see how the player does facing a platoon of Militia wielding only his Amp. Or add an old-school platforming challenge, or a race, or… I could go on all day.
It’s pretty easy to do missions that are more like mini-games, too. Skeet shooting? No problem. Disc golf? Assuming you’re happy tossing around cars instead of Frisbees, sure. How about a mission where Zeke just tells you bad jokes until you shoot him? Um, yeah, you can do that, too.
Building missions is only half the story, of course—we make it super easy to upload your missions to the network, so other players can see your cool new missions. User-generated missions show up in the world just like regular missions. When you walk up to them, you see the PSN tag of the mission creator, plus extra information like the mission’s current rating. And back at Sucker Punch headquarters, we’ll be watching—missions that get high scores will get promoted to the Sucker Punch Featured Missions list, and those missions will end up just about everyone’s copy of New Marais."
They released a little video as well:
Looks pretty cool to me. I was still a little on the fence before but I guess now it's settled. I'm going to buy Infamous 2.
Wednesday, March 2, 2011
InFAMOUS 2 Will Have User-Created Levels
Posted by MadPlanet at 9:40 PM
Labels: Infamous 2, PS3
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2 comments:
That's pretty cool. This is not the type of game I would have thought you'd see user content on. I might have to try that!
Yeah it is an odd feature for an open world 3rd person action game. I'm curious how well it will be implemented.
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