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Friday, January 27, 2012

Texas Pinball Festival Right Around the Corner



My usual gaming habit is to wildly bounce between consoles, computers, arcade, retro, current-gen, etc. with no real rhyme or reason, but lately I've been hitting the Spider-Man pinball pretty much exclusively so forgive me if my posts are a bit pin-centric for a while. Along those lines I'd like to point out to you fine folks that the 2012 installment of the Texas Pinball Festival is rapidly approaching - March 23-25 - a mere two months away!



The Festival is being held at the Hilton DFW Lakes Executive Conference Center in Grapevine, Texas which is on the north side of the Dallas-Fort Worth area. That's like a 5-hour drive for me so... not exactly right around the corner, but I've been considering making a road trip to this thing ever since I discovered it a few years back and since for me personally 2012 is the Year of the Pinball, well, I do believe I'm finally gonna make it happen this year!  Gnome and Mik - can I expect to see you guys there?  What? Atlantic shmatlantic c'mon, hop on a plane and you'll be there before you know it. Fallguy, you only have to cross the Red River so that's completely doable - I'm putting you down as an attendee right now.  And Onion and Twiggamortis, you guys are no farther away than I am so I'm marking you down as well.

With two months to go the games line-up is still preliminary, but it's already shaping up quite nicely with tons of great pinball machines (surprise!) including a premium and four limited edition models of Stern's soon-to-be-released AC/DC pin.



Steve Ritchie, the designer behind Stern's Spider-Man, also designed AC/DC so I'm guessing I might like it.  There will also be a lesser, but still decent, selection of video games which will include some rarities like Quantum (1982), Lunar Lander (1979) and Gun Fight (1975). Over 250 games on free play all weekend!

Speaking of Steve Ritchie, he is going to be making an appearance and will be signing autographs, so I think I might bring my Spidey translite and get him to autograph it. I'm wondering if I need to bring my own pen for something like that or if they will set him up?

George Gomez will be their special guest speaker on March 24 - he is behind some great pins like Monster Bash, Corvette, Revenge from Mars, Lord of the Rings, Batman and the new one from 2011 that I just played recently for the first time - Transformers. There will also be pinball technicians, hobbyists and vendors giving seminars and/or selling their wares as well.

Speaking of Transformers - there will be several pinball tournaments going on throughout the event and one of the tournament machines will be a brand new Transformers Pro and after the tournament is complete it will be raffled off with proceeds to benefit the American Red Cross.



I'm normally not a big buyer of raffle tickets, but I'm getting one (or quite possibly three) of these. And even if you don't win the Transformers the raffle tickets qualify you for many other drawings throughout the weekend for prizes like translites, t-shirts, pinball DVDs, magazines, flyers, etc.

There is also going to be a swap meet on March 24 starting at 8:00 AM.  I might swap some of my time at that for another hour or two of sleep, but it goes through noon so I'll check it out.

Should be fun so I'll see you there!

Festival Hours
Friday, March 23: 5pm-1am
Saturday, March 24: 10am-1am (swap meet from 8:00am-Noon)
Sunday, March 25: 9am-2:30pm

Hilton DFW Lakes Executive Conference Center (in the Texas Grand Ballroom)
1800 Highway 26 East
Grapevine, Texas, 76051
Reservations: 1-800-984-1344

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Monday, January 23, 2012

My Very First Pinball Machine!

I didn't mention it at the time, but my previous post about Marvel Pinball was a bit of foreshadowing as not quite two weeks ago a couple of gentlemen delivered my new 250 pound member of the family - the Stern Pinball Machine Spider-Man!



I've always wanted to own my own pinball machine and now, following an arguably foolhardy expenditure of funds to a gentleman in Georgia, that dream has become a reality. I was going to make my own gameplay video, but as you know I'm a sucker for game trailers and Stern made one of their own for the machine when it came out in June 2007 (to coincide with the theatrical release of Spider-Man 3) so I decided to go with that instead:



The machine was designed by Steve Ritchie and programmed by pinball champion Lyman Sheats. I'm not exactly a pinball industry expert so I admit that I hadn't heard of either of these two guys until I happened to catch the pinball documentary Special When Lit a while back in which they were both featured so I was surprised when I discovered later that they were responsible for Spider-Man.

Kevin O'Conner did the artwork for the cabinet and the first thing that grabs your attention on the machine is his great looking backglass:



I might have positioned the super villains so that they were facing Spidey in attack mode instead of radiating out from the center, but debatable nitpicking aside I really like it.  Check out that foreshortening and dynamic action!  I bet Kevin read "How to Draw Comics the Marvel Way" when he was younger. I still have my copy.



If only I'd stuck with art maybe I could be creating artwork on pinball machines too! But I digress...

The Spider-Man pinball is based on the movie franchise and combines pieces from all three movies, most importantly the four super villains that Spidey fights in them - the Green Goblin, Doctor Octopus, Sandman and Venom. Each of the villains has his own scoring area and strategy shots on the playfield and you must defeat all of them to wage "Battle Royale".



There are a ton of different modes and scoring opportunities in the game, but I don't think it would be too interesting for me to document all of them in detail here. I will just talk briefly about the four super villains to allow me to include a photo of these nicely detailed toys.

In the upper-middle part of the playfield is the Sandman. He stands behind a motorized bank of three targets and you must hit all three to cause his protective wall to drop and start the first Sandman Stage - "Slammer Time".  Now you can hit Sandman himself or his "whirlwind of targets" and every time you do the yellow flasher lamps light up, big punch sounds and Sandman dialogue pump through the speakers and some digitized footage from the movie shows on the display. After you've hit him enough times Sandman raises up off the playfield to reveal the hole he was guarding. When you sink the ball into the hole you complete "Slammer Time". Sandman then lowers down to again protect the hole, the 3-bank wall of targets rises back up and the ball is launched straight up and over an arch called a web-slinger back onto the playfield for play to continue. This also sets up the next and progressively more difficult Sandman stages - "Subway Storm" and  then "Dunes of Doom".



In the middle right part of the playfield is my favorite villain/shot on the machine - Doctor Octopus.  Doc Ock starts in a raised position over a hole and when you sink a ball in it to start "Fusion Malfunction" he lowers to block it and a red flashing lamp glows as the movie scene plays - "Ladies and gentlemen, fasten your seatbelts" then the ball launches straight up and over a webslinger back onto the playfield. When you hit Doc Ock the next time the ball bounces off him and a magnet below the playfield stops it cold in the middle of a picture of the sun, all the lights go off, the red flasher glows and you hear "the power of the sun, in the palm of my hand" then the lights come back on and the magnet flings the ball back at Doc Ock and then towards you as a 2-ball multiball ensues.  This is one of my all-time favorite pinball sequences - just so cool. The other two Doc Ock stages, "Bank Bust" and "Armed at the Dock", introduce a few new twists.



Venom is in the back left corner of the table and to reach him you have to make a somewhat challenging cross-field ramp shot with the upper right flipper. When you are able to hit it solidly enough to hit Venom's target his blue flasher glows brightly and Venom screams out to start the "Goo On You" stage where you have to hit Venom's ramp several times to complete it as a timer and your bonus points for the stage quickly run down.  Venom's two other stages are "Brock's New Suit" and "You Ooze You Lose" (spelled 'Loose' on the sign).



The final villain, the Green Goblin, is on the lower left side of the playfield. He is hovering on his goblin glider over five pumpkin bomb targets. Once you have hit all five targets "Unity Day Festival" begins. You have to hit the targets six more times to complete the stage, with the Goblin shaking in pain after each hit. The other two Green Goblin stages "Suffer the Children" and "Godspeed Spider-Man" introduce other twists such as moving lit targets that you have to hit.



The sound for the machine is outstanding. Hard pumping tunes for the various stages that really seem to flow well with the playfield action.  Great sounding movie dialogue is also seamlessly sewn in at just the right times. Stern also hired J.K. Simmons, the actor who played J.Jonah Jameson in the movies, to record a wide variety of pinball-specific dialogue in-character so they all have that J.Jonah Jameson edge to them - "Extra ball is lit!  What are you waiting for?!", "Who do you think you are? Spider-Man?", etc. works perfectly.

And in my opinion the machine is gorgeous - the artwork, the lights, the cool movie scenes that play on the dot matrix video display. A real spectacle. Mix all that with my old comic book loyalties to the subject matter and the fact that it is a really fun pinball machine to play and it goes at or near the top of my all-time favorite pinball machines list - along with the likes of Medieval Madness, Scared Stiff, Monster Bash and Lord of the Rings. Suffice it to say I love it!  I also recently learned that Pinside members rank Spider-Man as the 10th best pinball of all-time (just a hair below Scared Stiff) on their weekly updated list of top 100 pinballs. So it's somewhat reassuring to hear that my high regard for the machine is not inconsistent with the views of pinball insiders.

So anyway, if you happen to be in a movie theater or somewhere and see this pinball in the corner you ought to go pump a few quarters into it and give it a go. It's a lot of fun!

Oh - as I was putting this post together I stumbled across a nice interview with the designer Steve Ritchie in the June 2007 edition of the dearly departed GameRoom Magazine. Popbumper.com has the interview posted online here if you care to check it out.  See ya!

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Friday, January 6, 2012

Spidey's Got Such a Supple Wrist!

It's no secret that I like arcades.  Historically I have spent most of my arcade time on video games and just a passing amount of attention to their older brother the pinball machine. But in recent years I have refocused a good deal of my attention to these wonderful machines. I think a big part of the reason for this is that I have visited more and more retro arcades and started getting my fill of a lot of the more commonly recurring classics like Asteroids, Ms. Pac-Man, Donkey Kong, Galaga, etc. Don't get me wrong I still love those games but at this point I've seen them enough that I'd rather trade some of my time on them for some time with the silver ball. Also, one of my friends greatly prefers pinball over video games and is very knowledgeable about them and after quite a few pinball matches I'm guessing some of that interest probably rubbed off on me as well.

Thanks to the unfortunate demise of my beloved 60GB backwards-compatible PS3 and my subsequent purchase of a 320GB Uncharted 3 Bundle PS3 (that was on sale) I am currently a member of Sony's PlayStation Plus. One of the benefits of membership is that you get to download a free PS3 game each month and the game of the month in December was Marvel Pinball. I haven't paid much attention to console video pinball games in a long time so I didn't even have it on my radar before I got it as a freebie but I must say I am quite enjoying it and would heartily recommend it to anyone who enjoys pinball, arcade style video games, or Marvel comics - and especially to those individuals like myself who are a fan of all three!



Playing it reminds of my first experience with a video-oriented pinball game which was Video Pinball on my trusty Atari 2600 (cue wavy curtain flashback effect).  Much like driving games, video pinball technology has come quite a ways in 30 years but the general gameplay mechanic remains more or less the same.



Hey, she may not look like much, but she's got it where it counts kid!  I guess I liked it so much that I asked my parents for it twice because I have 2 copies of the cartridge at home.

And speaking of pinball from my childhood, I was recently over at my mom's house and I brought back a box of old goodies (I always leave my mom's house with a box of old stuff) which included a Viewmaster, an 8-track tape player and carousel, a Star Wars jigsaw puzzle, and Wildfire Pinball - a handheld pinball game released by Parker Brothers in 1979.  Did anyone else have this thing?


I think it was actually my brother's so I didn't play it nearly as much as I did Video Pinball, but I figured it would fit nicely in the game room on the shelf next to the Merlin and the Game Boy.

Fast forward to maybe 8-9 years ago or so when I discovered Visual Pinball, a freeware pinball simulation program. When coupled with PinMAME (which emulates the pinball ROMs) it allows you play pretty much any real pinball machine you can think of right on your computer - basically the pinball version of MAME.  If you are interested in pinball and have never tried Visual Pinball you ought to check it because it is cool! (and free!). The tables that this community of pinball enthusiasts have developed are very impressive. Be forewarned though that it is even less user-friendly and documented for the novice to set up than MAME. Here is a video with some very brief glimpses of a bunch of Visual Pinball tables in action:



And finally this brings me back full circle to Marvel Pinball - released late 2010 by Zen Studios and finally checked out by me just last month. It is like Visual Pinball on steroids.  Here is the trailer:



It has the same authentic-feeling pinball play and great realistic physics of Visual Pinball combined with some really cool animated 3D action by the super villain set pieces that of course wouldn't be possible on a real pinball machine.  The art/graphics are gorgeous and the sound is very good. The game comes with 4 tables installed - Spider-Man, Iron Man, Blade and Wolverine.  They're all good but my favorite so far is definitely Spider-Man. Least favorite is probably Iron Man. That mirrors reality because I love the real Stern Spider-Man pinball but have never really cared a whole lot for the Iron Man.

The gameplay, if you enjoy pinball at all, is very addictive. Like real pinball it is simple to play but challenging to master. You basically only use 3 buttons - the left and right shoulder buttons for the flippers and the X button for the launch which you can vary to try and get skill shot points. As a pinball fan I can definitely say this game feels like the real thing with the added bonus of the realistic interaction with the various villains on each table who are bent on bringing you down. For instance on the Spider-Man table that includes Mysterio hitting you with hallucinogenic gas which reverses your flipper controls, the Green Goblin flying around and throwing exploding pumpkin bombs/pinballs on the table and Doctor Octopus grabbing your pinballs with his mechanical arms. Each villain attack feels like something you might see on a real pinball table even though the action is too complex for it to actually be mechanically possible outside the video world. Other features include online multiplayer play and several different camera angles you can choose. You can also nudge the table with the motion detection of the controller, although I found that particular control to be somewhat difficult to use and mostly just distracting so I pretty much ignore it.

I already liked this game quite a bit when I first started playing it last month despite a slight lag on the flippers which annoyed me, but then I remembered my TV has a "game" setting so I turned it on and that fixed the lag - so now the game went from really good to great!  If you aren't in PlayStation Plus the main game with 4 tables only costs $10 and in my opinion well worth the money.

They also offer a Fantastic Four and Captain America table as downloadable content for $2.99 each with one for the Hulk in the wings. I just love these little video trailers so here are those.





Finally, in mid-December they released a DLC 4-pack of tables called Vengeance and Virtue that features Ghost Rider, Moon Knight, Thor and the X-Men which costs $10. I collected Ghost Rider, Moon Knight and X-Men comics back in the day so I'm particularly curious about those. Here is a look at the Vengeance and Virtue pack - I might just have to get it at some point.



So obviously I think this game is pretty darn good.  One of the things I like about PS+ is that it basically forces me to try out games that I most likely wouldn't have ever gotten around to trying out otherwise. This has introduced me to a few stinkers, but has also allowed me to find a few gems as well, of which this is one. If you think pinball is boring and repetitive then you should definitely stay away from it as it wouldn't be for you, but if you like pinball like I do then this game is definitely worth buying.

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Thursday, January 5, 2012

Mario!

Hello folks and a 4-day belated happy new year!  There seems to be a pattern emerging with me wishing folks a happy holiday 4 days after the holiday actually occurs. Oh well, as anyone who's ever waited for me to arrive at a party or at work or for an appointment will tell you - I'm typically late. Always have been, and if past performance is any indicator, always will be.

I'm working up a post on my new game Rocksmith (spoiler alert - I like it!) but haven't finished it yet so today's post is admittedly a gap-filler to keep my posting wheels rolling.

As I've mentioned before, I missed out on the NES gaming craze so I never developed much love for Jumpman, er... Mario.  And frankly there is such a tremendous amount of love for him out there from Nintendo fans that I grow a little weary of him sometimes, but nevertheless I stumbled across these 2 Mario-related videos the last few days that I thought were worth a nod.  If only I could learn that there Twitter gadget I could just tweet a link, but for now I'll just have to make do with an embed post!

First from Dorkly.com is an early meeting between Mario and his slimy agent.



And, yet another floppy drive music video - this one from Silent's Homepage. I don't know why these fascinate me so, but this one features an entire symphony of (i.e. 8) 3.5" floppy drives belting out the Super Mario Bros tune. Enjoy!

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Thursday, December 29, 2011

Tic-Tac-Noooo!!!!

Merry Christmas to all and to all - well, to all a 4-day belated Merry Christmas that's what!  I've got so many gaming irons in the fire at the moment and so precious little time to play with them lately. But I will be hitting them pretty hard in the next couple of weeks so expect me to babble on about this and that with a little more regularity pretty soon.  For today, just a little rant about a ridiculous little game that everyone knows, but nobody plays - Tic-Tac-Toe. Or possibly noughts and crosses to my friends across the pond. There is a reason this game is on my mind which I will touch on in a moment, but for now a brief history.

Tic-Tac-Toe has been around forever. Invented by the ancient Egyptians - probably.  Possibly even cavemen. I really don't know and refuse to google it. But suffice to say it has been torturing human children for a long time. In the old days the ancient Egyptians had to use the sand, or possibly papyrus if you were well off, to play, but 20th century technology ushered in the fantastic new world of electronic tic-tac-toe!

1952:  "Noughts and crosses" (or OXO) was developed at Cambridge University, England for the EDSAC (Electronic Delay Storage Automatic Calculator) computer and is widely accepted as the very first graphical computer game.  If you'd care to play a game of OXO just like it would have played on the EDSAC you can even download a program that simulates the EDSAC and try it out: http://www.dcs.warwick.ac.uk/~edsac/



1976:  Seeing the consumer demand for a home electronic version of Tic-Tac-Toe, Fairchild Semiconductor releases the cleverly-titled "Tic-Tac-Toe" for the Fairchild Channel F video game console. But a public clamor arose - "I can't carry my Channel F around with me! Where's my portable version?!"  (I've played the Channel F version. It's Tic-Tac-Toe i.e. utterly without value).



1978:  Parker Brothers releases Merlin the Electronic Wizard - a handheld toy with six different games built into the unit.  Game #1 of course is Tic-Tac-Toe. I still have my old Merlin. Maybe it is because I was already 9 years old when I played with it, but I clearly remember thinking that Tic-Tac-Toe was completely worthless even back then. The other games were pretty cool though. As with the EDSAC and the Channel F, some clever gent has developed an online simulator that will allow you to try out a Merlin. It's actually kinda cool if you ever had one as a kid:  http://www.theelectronicwizard.com/



1980:  Finally, someone puts a new spin on the age-old game when Atari releases "3D TIC TAC TOE" for the Atari 2600. The game is almost marginally playable which puts it head and shoulders above the classic Tic-Tac-Toe. Kudos Atari!



Then companies finally realized that electronic tic-tac-toe was a supremely stupid idea so they stopped making them. Years went by which brings me to the reason for this post if anyone is still reading. For Christmas I bought my wife an iPad2 and I was on the app store downloading some apps for her when I stumbled across "Tic Tac Toe" by Optime Software LLC.  Currently version 2.17 - really?  They couldn't nail it with version 2.16??). The app weighs in at a hefty 16.1 MB. 16.1MB for tic-tac-toe!!!  Chessmaster 2000 is rolling over in his grave.

"Put away your pencil and paper - now you can play Tic Tac Toe on your iPhone or iPod Touch for free. Tic Tac Toe Free is the first full-featured, free Tic-Tac-Toe game for the iPhone and iPod Touch!"

Apparently it offers 1-player, 2-player, and network play. Network play? Wow. How incredibly bored must some sad individual be to want to jump online and fire up some good old tic tac toe?

and for only $0.99 you can upgrade to Tic Tac Toe Plus HD!!!  I'm holding out for the 3D version.

So I typed in tic-tac-toe on the search box and sure enough, the app store is LOADED with them! Many of them are free but a lot of them are actually charging $0.99 and some even more than that. Very few of them offer any new twist on the game because all of them agree that it is a "timeless classic". No. Chess is a timeless classic. Hangman is a timeless classic. Scrabble is a timeless classic. I might even be convinced that solitaire is a timeless classic. But no sir. I don't care how long it has been around. Tic Tac Toe is not a timeless classic.

So in the immortal words of W.O.P.R.

"A strange game. The only winning move is not to play. How about a nice game of chess?"

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Wednesday, December 14, 2011

My Latest Retro(ish) Purchase - the GB USB 64M Smart Card

Most of my gaming time the last 2-3 months has been spent on 3 newer AAA titles - Gears of War 3, Uncharted 3 and Batman Arkham City. I enjoyed them all, but as per my usual routine I am now chasing that current-gen gaming binge with a palate-cleansing drink from an older vintage. And for the last few days that involves a formerly forgotten and neglected Game Boy and a new hardware addition to the retro arsenal - the EMS GB USB 64M Smart Card (catchy name eh?).  Mine was an impulse purchase from Kitsch-Bent for $38.



The package came with the Smart Card and a mini CD with installation drivers and a file transfer program. The card is not plug-and-play nor does it come with a setup/installation program, so you have to manually install the new hardware and browse to the drivers on the CD, but then you are good to go.

The card is in the shape of an original Game Boy cartridge and has a small mini-B USB port at the top where you can connect it to your computer via a USB cable and transfer Game Boy and Game Boy Color ROMs from your PC onto the cart, thus allowing you to play them on your actual Game Boy and Game Boy Color. Unfortunately, you can't drag and drop files onto the card like an external USB drive, but their included file transfer application is very easy to use, if a little slow on the transfer speed.



You can of course play the same GB/GBC games via emulator on your PC, but I have very little interest in doing that. I mess with emulators fairly often, but almost never for any of the portable systems. No, the only way I'm ever going to see most of these games is on a real Game Boy to get a more authentic experience.

"If you're so into authenticity then why don't you just buy the real Game Boy carts then dude?  They're cheap these days!"  Well, generally speaking I do prefer to play real carts on real hardware and I do have a stack of GB/GBC carts I bought at dirt cheap prices on Craigslist, but the fact of the matter is that I'm not much of a portable gamer even on my newer devices like my PSP and iPhone and even less so on my Game Boy. So there is virtually no chance I'm going to go out an buy many more Game Boy games even if they were at giveaway prices. Plus, given my relatively low interest level I really don't want to have to deal with their storage demands on my ever-shrinking space either. But that being said, my interest in gaming history does provide me with enough curiosity to want to spend a little time shuffling through these old Game Boy ROMs that are taking up space on my hard drive. And if I DO happen to stumble upon an old game that I really like a lot well there's a good chance that I might just track down a boxed copy of that one off of eBay for my "Game Boy Collection".

"Well you know you can play those ROMs on a GBA don't you? Or by emulator on a DS. Then it's backlit so it's better."  Yeah and that is good enough for a taste, but I decided if I was going to spend a decent amount of time checking out this long list of games I wanted to try them on the original hardware. Somehow having to play these primitive games in a well-lit room on a gray brick that forces me to dial in the contrast on a little green monochrome screen lets me appreciate the game more even though the visual product is arguably inferior to what I could get on other platforms.



I've been playing with it for a few days now and it works great. This little card prompted me to pick up my GB that would have otherwise just continued to sit on a shelf gathering dust and occasionally making me wonder why I bought it in the first place - even as I still occasionally look for a cheap Game Gear, Lynx and Neo-Geo Pocket Color knowing full well they will be begging the same questions later.  I'm currently in the A's and I can tell you from just a few minutes of gameplay on each that Amazing Penguin and Amazing Tater are pretty nifty little games, while Amazing Spiderman utterly sucks.



One potential problem is that all games utilize the same sram to store the .sav file, which basically means that if you store any game-save information to the card it will be overwritten with new save information when you start playing a different game. I'm not sure yet if you can copy your .sav files back to your PC so you can reload them to continue later, but my curiosity on the great majority of these games is satisfied with just a few minutes of play so personally I don't really need any major multiple .sav file support or workaround. It would have been a nice feature though.

The card is advertised as a "64M" card which has confused some folks into thinking it has 64 megabytes (MB) of storage capacity. In actuality it contains 64 megabits (Mb) which translates to only 8 MB. This doesn't sound like much space at first, but only a few Game Boy games were as large as 1MB (e.g. Pokemon), many were only 32K (e.g. Tetris) and most fell into the 128K to 256K range.  So you can easily store about 50 Game Boy games on there and if you go for the smaller ones you could even fit over 100.  Game Boy Color game files are larger, so the card can only hold about 5-10 average-sized GBC games give or take.  The card is split up into 2 separate banks or pages and you can save 4MB of files on each page. When you turn on your Game Boy the list of games on the first page is displayed. To see the second page of games you power cycle the Game Boy by turning it off and then quickly back on, then the second page of games will appear. Then you just scroll down and select which game you'd like to play and have at it.

Apparently a lot of people who buy this card use it to load LSDJ (Little Sound DJ) a program that turns a Game Boy into a programmable 4-channel, 4-bit music workstation that LSDJ-aficionados use to explore Game Boy chiptunes or create their own. It even came with a LSDJ sticker to apply to your card.  You can see a random LSDJ music video here.  Looks kinda cool and has a fairly large online community so I might check out the LSDJ scene later, but for now I'm content to just speed-date a bunch of old games that I would have otherwise completely ignored. I'm off to Alien Olympics.

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Wednesday, November 23, 2011

Turkey Shoot - The Day They Took Over

Happy Thanksgiving folks!  For turkey day I thought I'd put the blog crosshairs on an obscure little arcade game called Turkey Shoot. A pretty predictable seasonal choice I suppose but the game is pretty rare - reportedly 450 were made and apparently very few of those still exist - so I'm guessing most folks out there haven't played it.



Turkey Shoot was released by former arcade and pinball giant (and one of my favorite developers) Williams back in 1984. Like most game developers of the mid-80's, Williams' dystopian view of the future involved a mysterious plague transforming humanity into turkeys with a penchant for crime. The game provides the backstory:

The year is 1989, one year after the great gobble blight which plagued the world. One third of earth's populace was transformed into turkeys by the ailment. The side effect of turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the Turkey Terminators) was formed for the sole task of destroying the turkey menace. As a Terminator you must be mentally and physically prepared for a series of missions complimentary to your skills.  Good luck and strength to you!

The game has a gun mounted to the cabinet like on an Operation Wolf or Terminator 2 Judgement Day but the gun operates as an optical/light gun to move your reticle around the screen. The criminal turkeys scurry about in all directions committing various crimes and your job of course is to shoot them to turn them into cooked turkey dinners. In addition to your gunfire once per mission/level you can hurl a grenade at the turkeys to take out several in one blast.  Also, once per mission, you can hit your GOBBLE button which clucks out a turkey call that freezes the turkeys in place for a couple of seconds, allowing you to try and pick them off before they start running again.



Each mission is a little different - in the first one thug turkeys are robbing the theater box office and trying to make off with the bags of loot. In the second mission you guard against multiple thefts by thug turkeys and boss turkeys. In the third mission pilot turkeys fly suicide missions into a helicopter and you have to shoot them before they hit it - and so on. Every 8th mission there is a bonus round where you have 15 seconds of rapid-fire shooting and unlimited grenades to blow away as many turkeys as possible without harming an innocent bystander.



Later on cops start making the scene to help but just get in the way because you have to avoid shooting them, cyborg mechano-turkeys show up that can only be taken out with a headshot, turkeys disguise themselves as businessmen and start grabbing hostages so that you have to shoot the turkeys without hitting the hostages and so forth.  When a turkey escapes with the loot, dive bombs the helicopter, or an innocent bystander is injured you have "fowled up" and you are only allowed 3 fowl ups at which point the game is over.  It gets very difficult very fast playing it on the real cab so the games don't last long at all - which is of course by design. The Turkey Shoot manual even states that "...thorough field and factory research has shown that two-minute games both satisfy players and also keep the quarters flowing." So don't plan on playing for much longer than a couple of minutes.

And my favorite part - at the end of each level a fan blows a bunch of real feathers all around inside the glass in front of the monitor! Those kinds of offbeat physical features always make a cab stand out in my mind. So. even though the gameplay is fairly routine, the wacky nature of the game and the unique feather feature of the cab bump it up to pretty cool in my book. I wish I had taken a video of the feathers flying to post when I used to play it at Joystix because they eventually sold it off and now I suspect I might not ever see another one.



If you can make your way through 100 missions you have defeated all the turkeys and the game is over, but accomplishing that on the real arcade cab seems impossible to me. Unfortunately, given the nature of the gun and the feathers feature, Turkey Shoot is one of those games that is nowhere near as fun to play on MAME as it is to play on the real thing, but someone did upload a MAME video of the game onto YouTube so check it out below. They made it look much easier than it really is because they cheated by enabling rapid-fire on all levels, but they did complete all 100 missions of the game which is still impressive. Now I'm off to eat some ham and dressing (don't really care much for turkey). Later gents!

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Friday, November 18, 2011

Another Year Another HAAG Arcade Expo

Well, almost a month since my last post. Too much work lately interfering with my playtime and of course with my chit chat time here on the Gameroom too. I have finished several games in the past month both modern and retro and am just getting way too far behind in my little online gaming journal here so I am taking a break from work to drop a few words and pics about my visit this last weekend to the Houston Area Arcade Group's Arcade Expo.



This was the 10th installment of the annual event here in Houston, Texas and as always a good time was had by all. Over 200 arcade, pinball and console games all on free play, after the initial purchase of the tickets of course. $20 per day or $30 for both days. Entering the hotel and looking around I saw the usual oddball mix of folks with the occasional stormtrooper from the 501st Legion, X-wing pilot from the Rebel Legion, and ghostbuster from the Houston Area Ghostbusters thrown in for flavor. My favorite? The stormtroopers of course!



The first room room is where they have all the vendors, the REALLY old arcade games (e.g. bat and ball games, flipperless pinballs and shooting galleries), an XBox 360 hooked up to a Kinect and projected onto a giant screen, the tournament games, and a large collection of various old consoles and computers set up with individual monitors and games just waiting for you to sit down and play. I played a little Apple IIe, VIC-20, Odyssey 2, Intellivision - pretty good stuff.








As in previous events Atari Age had a nice presence at the show with several homebrew carts available to play - and maybe buy which is what I intended to do but completely forgot to go back and look into it.  Last year's homebrew cart that caught my eye was Halo 2600 - the Atari's version of the modern Xbox classic (that you can try online here).  This year's prize was Juno First.



Juno First is a pretty obscure arcade game released by Konami in 1983 but if you've never tried it you should pull it up on MAME because it's pretty cool - think Defender mixed with Beamrider. And this Atari 2600 port by Chris Walton of Glasgow, UK is an excellent translation. Assuming you don't have a copy of the cartridge you can download the game here and give it a go on Stella. The author himself posted the file for download so I'm assuming he won't mind.



As I walked into the main arcade I recalled the noise. But unlike Joystix which assails you with music to the point where you often can't even hear the game you are playing, the HAAG Expo hits a much happier balance between arcade sounds and 80's music pumping through the sound system. So although it is still very loud, I find the HAAG arcade sound levels to be much more tolerable and historically accurate than Joystix.



All my favorites from the last show were there again like Quantum, Track & Field and Varkon. As always I discovered a few new ones that I quite liked - this time the honor fell to Sega's pinball Apollo 13 and the Terminator 3 pinball. The unique thing about the Apollo 13 pin was the multiball when 13 pinballs flooded down on your flippers at once. It was pretty wild!






Oh, and it's not game-related but I came home with a bag full of goodies too. I won a VHS tape of the Doctor Who episode Warriors of the Deep (points off for starring Peter Davison instead of Tom Baker but still free is free), and I bought a big stack of comics for 25 cents each, a marquee for the old obscure arcade game Shark Attack for $5 and a little spinning/exploding death star toy for $1.

If you are in the Houston area this time next year I highly recommend you check out the Expo. Never hurts to plan ahead you know.  See you there!

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Wednesday, October 19, 2011

Alfred Challenge Maps

Like a lot of gamers out there I'm about to start playing Batman Arkham City. I pre-ordered mine from GameStop because, even though I am not typically a pre-order kind of guy I knew for sure I was going to buy it and love it so I figured I might as well get the freebie. GameStop's came with the Joker's Carnival Challenge Map and I like Joker better than Robin (Best Buy's pre-order came with 2 Robin challenge maps).

But I'm not here to discuss pre-ordering. And don't get me started about that BS unlockable Catwoman content that you have to buy the new game to get the one-time use code for. Like I mentioned to Fallguy I am more tolerant of that one-time pass crap for the online play on sports games that get some tiny incremental update each year (especially since I pretty much never buy those), but locking legitimate 1-player campaign content that is apparently a fairly integral part of a story-based game?  C'mon guys.  Oops - I started getting started after all.

No I just wanted to share with you the challenge map that you could have expected had you pre-ordered Arkham City from Bed Bath and Beyond. Shamelessly pilfered below from the fine gents at Dorkly - the Alfred Challenge Maps:

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Wednesday, October 12, 2011

Arcades and the Ladies

If there's one thing my old arcade flyers have reminded me of it's how much chicks dig arcade guys. Especially back in the 70's and 80's. Back in those days when a guy walked into an arcade he could fully expect to see at least one hot arcade groupie - or as they preferred to be called - "arcade escorts" standing at each cabinet just waiting for him to come and play with them. It was a simpler time. It was a sexier time. It truly was the golden age of video games. Of course that was before Congress passed the Arcade Fairness Act (AFA) of 1990 that allowed women to actually play the games themselves rather than only participating in the supporting role of escort. It was the just move to be sure, but still I am saddened that by the time Street Fighter II hit the scene you rarely spotted even a single escort in the arcades anymore. The proud tradition of the arcade escort rapidly faded into history and now few people recall them or their seductive cosplay at all. I salute you arcade escort.

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