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Showing posts with label Zork. Show all posts
Showing posts with label Zork. Show all posts

Thursday, November 18, 2010

Zork On a Typewriter!

Staying with the recent Zork theme here - I happened across this short video of this nifty little device created by Jonathan M. Guberman - the Automatypewriter. Guberman added various technical bits to the back of a real typewriter along with a USB interface to communicate with a computer that in effect allows you to play Zork (and presumably other IF titles as well) directly on the typewriter!  You type in your commands, the typewriter recognizes them as if it were a keyboard, and then it self-types the computer output response.  See him play a couple of minutes of Zork on it below.  And if you want to check out his explanation of the tech details of the device you can check that out HERE.


A new way to interact with fiction from Jonathan M. Guberman on Vimeo.

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Sunday, March 28, 2010

It is Pitch Black. You Are Likely To Be Eaten By a Grue

Anyone familiar with the text adventure Zork knows not to go wandering around in the dark without a lamp. I just read that "GET LAMP" - a documentary about the rise and fall of interactive fiction computer games - should be available for purchase late next month. The classic works of Infocom always held a special place in my heart so I will almost certainly be buying this 2-DVD set. Here is an excerpt from their webpage at http://www.getlamp.com:

"In the early years of the microcomputer, a special kind of game was being played. With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action.

But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind.

Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore.

Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them."

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