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Showing posts with label XBOX 360. Show all posts
Showing posts with label XBOX 360. Show all posts

Sunday, September 11, 2011

Marvel Ultimate Alliance - Weak!, Cool!, ...OK

Several new games I'm interested in are going to be released in the next couple of months, but in the meantime lately I've been playing through a few other current-gen games that have been sitting on my shelf for a while.  Yesterday I finally made my way around to trying Marvel Ultimate Alliance for the Xbox 360, which I bought quite a long time ago packaged with Forza Motorsports 2 for like $8 - I used to be a big fan of superhero comic books and I figured hey 2 games for $8 you can't really beat that.



Ultimate Alliance is an action RPG where you control a team of 4 superheroes - interchangeable with like 10 backups - and are trying to beat, kick, and zap your way through a colorful variety of Marvel Universe backdrops and ton of bad guys to get to Dr. Doom who is trying to take over the world - or something to that effect. I elected to jot down my thoughts immediately as I played it and it turned out to be a bit of a roller coaster ride of pleased versus displeased for me.  Below are my unaltered trains of thought after 1 hour, 4 hours, and 6 hours of play. Well, unaltered save for a bit of editing to shorten - I do tend to get rather wordy sometimes - maximum verbosity and all that.  Yes believe it or not it was longer before I chopped it. And yes, I realize that it is still way too long to expect anyone to read it but there's no turning back now so here it is.

Hour 1 (Weak):
Well the graphics look decidedly PS2/XBox-gen which is a little discouraging for a current-gen game even one that is several years old. The speech acting isn't too bad but the dialogue is SO pathetically juvenile that even the best voice over wouldn't be able to get much out of it. When the NPCs talk to you in non-cut scenes it shows a little DOS-style picture of the face of whoever is talking next to a transcript of what they are saying with a little 'push A to respond with this canned response" continue mechanic - wow - that doesn't even taste like last-gen that is more NES/GBA.

OK there's an obstacle that we have to navigate around, well no problem Iron Man can fly, so easy enough to... hmm - his jet boots seem to have an altitude ceiling of about 8 feet off the ground - well that doesn't make sense. The camerawork is rather clunky - lets you pan from left to right halfway decently but you get nothing out of up and down. And a couple of time the camera didn't switch to the proper angle so you see your guys disappear around a corner and then you are staring at a wall hearing the sounds of battle in the next room.

And why the hell do all these characters keep writhing around so much when they are standing in place telling me things? Radioactive Man is practically giving me a table dance. And I don't find him sexy at all. Way too muscly.  Oh - and as with a lot of these kinds of team-oriented games where your AI teammates get all up in your space I find myself playing a lot of a game I like to call "get the hell out of my way". I've also already played one brief round of "I'm stuck in the fucking corner".

One nice thing I noticed is that if I decide to start smashing a random piece of conduit or machinery out of nowhere, my team is understandably puzzled for a moment but then starts beating the hell out of it too in support. I like that kind of loyalty - don't ask me why - just hit it!

The story? Virtually nonexistent. I don't have to have a good story to enjoy a game, but don't pretend to sell me a story and then just sew together a bunch of mediocre-to-boring gameplay missions because that ain't gonna cut it.  BUT all that being said it isn't like it's unplayable and I have always been a comic book fan (and more of a Marvel guy over DC) so I really want to like this game.  So even though so far it almost seems like a beta I'm going to hang in there with it. It definitely seems to be more tailored toward kids as opposed to adult gamers though.

My beginning rating = 6.2.

Hours 2-4 (Cool): 
[MadPlanet really wandered off the path into a lot of comic book jibber jabber here - Editor]
OK I decided to go a bit more hipster and switch out some of the Marvel Universe flag-bearers on the team for some of the lesser known B-siders off the bench.

Right off the bat I pick Moon Knight because I used to collect his title back in the day. He doesn't even have any powers he is just a strong but slightly mentally unstable man who has learned many fighting styles with which to kick ass and since he is fortunate enough to be rich he can also afford all kinds of expensive gadgets, vehicles, and weapons - OK he's basically Marvel's version of Batman. Moon Knight does have a pretty cool back-story though - he is a former mercenary who was left for dead out in the desert after one of his mercenary gigs went south.  He finds his way into an ancient tomb where he collapses at the foot of a statue of Konshu the God of the Moon (is that a real Egyptian god?  note to self - Google later) and dies.  Then, a bit later, he is resurrected by Konshu to fight injustice - or maybe he's just nuts - either way he slips into a costume styled on the moon-crested hoodie look that Konshu pioneered and now kicks criminal ass - mostly the lesser grade hoods - not Galactus or anything.



Scrolling through the bench warmers I see... Elektra - meh she's fairly obscure and hot but I was never a big Daredevil fan. Iceman?  Yeah maybe back in the day before the X-Men movies and all the cartoons - now everybody knows that guy. Colossus - yeah - I always liked Colossus and he only has a bit part in one the X-Men movies so he's still relatively obscure - OK added Colossus to the team.

Hey they have Luke Cage!  Or his full name as I used to know it - Luke Cage, Power Man!  He looks a little different now - more normal-looking clothing, but obviously still one bad mother fucker. Luke Cage was the only dude bad enough to be able pull off the look he sported back when I collected Power Man and Iron Fist in the late '70s - early '80s. How many guys can walk around in a bright yellow silk puffy shirt unbuttoned to the navel with blue skinny jeans, a chain-link belt, and a sterling silver tiara headband and still look ready, willing and able to really fuck you up if you even think about saying anything.



That, gentlemen, is self-confidence. My hat's off to Mr. Cage - I never even had the nerve to wear my bolo-tie that I bought back when I was in my country music phase in the early 80's. I think I may have worn it to a Dwight Yoakam concert once (hey didn't you get one too FallGuy or am I imagining that?). So anyway YES Luke Cage you are on the squad. Dude you just keep on dressing like you want to dress and to hell with society's so-called rules!

Speaking of which, I'm still waiting for the Power Man and Iron Fist movie.  It is the tried-and-true odd couple formula spiced up with a good dose of 70's pop culture and a liberal sprinkling of ethnic/cultural stereotypes.  Felix and Oscar, Starskey and Hutch, Tango and Cash - Power Man and Iron Fist. Both New Yorkers - one is a bullet-proof bad-ass street-smart take no shit black dude from Harlem with a heart of gold but who has no problem notching your skull with his chain link belt if you eyeball him on the street. The other is a quiet contemplative overly-docile wealthy white pacifist who when pushed far enough will be happy to demonstrate to you in fashionable green and yellow spandex with ribbon accents that not only is he an expert in the martial arts, but he can also literally make his fist as hard as freaking iron so when he chops your ass with it there can be no doubt that it is going to fucking hurt in the morning. Oh the hijinx they got into. Hell I bet Quentin Tarantino already has it on his short-list of projects.

But I digress - back to the game. Still need one more - OK Ms. Marvel you're up. Moving on.

So right away I'm fighting a guy as Moon Knight.  The game plays some heavy fight music when you go into battle and at first it seemed goofy, but now that I've put myself more in the right frame of mind I kinda like it. After Moon Knight beats this nameless goon he yells out "another victory for you Konshu!". OK more terrible dialogue but it resonated with my comic past and now this stuff has almost morphed into a "so bad it's kinda good" type of deal...

Hmmm - I see the characters all have various XP and stats and gear that you can equip and level up etc - so it's an RPG too eh? (I didn't realize that at the time)  OK, a little deeper than I first thought - might be cool.  Oh shit I just saw an unlockable hidden option in Luke Cage's outfit - I bet it's that classic puffy shirt/jean ensamble. Hell that's almost enough right there to keep me going. OK switching to Luke Cage.

"You lose small-fry!" - Luke Cage after chain-slapping one dude unconscious.
"Next time - run away!" - Luke Cage after smashing one guy's face repeatedly into the ground.
"Guess that means... I win!" - L.C. after... well you get the picture.

Luke Cage does excellent work.

My mid-way rating = 7.8

Hours 5-6 (OK):
Well I have thoroughly enjoyed holding guys off the ground and punching them as Luke Cage and hey Ms. Marvel can kick some ass too, but the the initial shine of the comic book connection is beginning to dull a bit for me. Although I still find the game to be pretty decent and could very well come back to it to finish, the gameplay is getting a little old so I might not. The RPG elements seem to be a little tacked on and you really don't need to even pay attention to them at all to play the game so despite the extra details and options it is really just more of an action game. It basically feels like a Diablo-skinned version of the old 2D X-Men arcade game which is fine but I've never been a huge fan of the beat 'em up brawler.  My favorite part was actually reminiscing about Power Man - so maybe I'll just go dig a few comics out of the closet.

I will say that this another of those games that I feel like would be better if you played multiplayer with some friends, but as is often the case I don't know anyone that has it and am not into playing with random strangers online - so I can only base my opinion on the single-player game experience I had. Either way though I got about 6 hours of pretty good fun out of it for $4 so I feel like I got my money's worth.

My final rating = 7.3

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Monday, August 9, 2010

Limbo

About a month ago I posted that I was intrigued by the new XBOX 360-exlusive Limbo – well I completed it yesterday and was not disappointed. It cost $15 on the XBOX Live Arcade and was about 5 hours of gameplay which extrapolates out to the same you would pay for a new game that offers 20 hours or so of play so that seems about right.

Limbo is a 2D puzzle/platform game made by Playdead - a new independent developer in Denmark. The only introduction they provide to the game is the tag line - "Uncertain of his sister's fate, a boy enters Limbo." You play the boy and Limbo is hell-bent on killing you and generally confounding you with puzzles you must solve to continue searching for your sister.

The gameplay mechanic itself is pretty standard for an old-school platform game - move around with the joystick, hit one button to jump and another button to interact with objects. Simple. But the creative way they implement these controls is very impressive. And the controls were tight - you might miss a jump every so often but it would be because you weren't timing it right rather than sloppy controls. It was also a refreshing change from the multitude of FPS and 3rd person action titles out there.

The unique black and white film-noir silhouette visual style of the game is apparent from the video trailer below.



There is no dialogue, no text boxes, no real background music, just the sounds of the environment that you are in which are very impressive and add to the mysterious ambiance.

The puzzle components include many standard pieces like moving crates around to stand on, diverting water to cause objects to float, etc. but they also have some not-so-common devices like giant magnets, anti-gravity, and flipping the world so that you are playing upside down or sideways. Throw in some electrified surfaces, giant spiders, angry locals that want to kill you, a forest, a giant industrial complex with giant gears and conveyor belts and you pretty much have it. The same basic puzzle elements were used multiple times but in creative new ways each time. So even after you figured out how to solve one puzzle with a giant magnetized surface you had to use it in an entirely different fashion to solve the next one. They did a great job of not letting the puzzles get old. Also, the puzzles were difficult enough that they took you a while to figure out but not so difficult that it became a frustrating pain in the butt to keep trying (I hate those!). Then when you figured it out you said ah of course!

You die a lot in the game. After a few times you start to see the threats coming and can avoid them better, but watching the various interesting ways in which you are mutilated is part of the fun so I didn’t hesitate to leap into the void on several occasions.

Like most puzzle-based games there isn’t much replay value here. So it is a cheap quick hit game then put it away. I am not one of those guys that complains about a game being too short because I like short games too – but I liked this one so much I really could’ve easily enjoyed a few more hours’ worth without getting tired of it. Still, for the $15 cost it was OK. All things considered an excellent game and I will definitely check out Playdead’s next effort. I give it a 9.0.


I also found the following interview that GameReactor did with Mads Wibroe of Playdead if you care to check it out.

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Wednesday, July 7, 2010

Limbo

Since I know most of the people that might possibly be reading this I realize the likelihood of you owning an Xbox 360 is very low - consequently the interest in this post about a 360-exclusive will be similarly low. But that won't stop me. I just read that one indie game that has spurred my curiousity will be available on Xbox Live Arcade on July 21 for $15 and I'm pretty sure I'm going to download it. That game is Limbo - a stylistic 2D black and white platformer/puzzle game. Think a darker, more somber version of Little Big Planet. Less yarn, more corpses. Should last about 5-6 hours which sounds just about right for me at the moment.

If you care to check out the trailer/gameplay - here ya go.


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Sunday, March 28, 2010

Project Natal and the PlayStation Move

I saw the new PS3 Kevin Butler commercial about the PlayStation Move on Gaming with Fallguy40 - funny as always. Supposedly KB was poking some fun at XBOX 360's Project Natal which I've been hearing about for a while but never checked out. So I pulled it up on YouTube.



One thing that annoys me about the 360 and Wii commercials are that the nimrods playing the games always have these huge goofy smiles pasted across their face. I much prefer the Playstation commercials which are more clever/edgy - reminds me a little of the old Sega Commercials. Both the Move and Natal look pretty cool and are supposed to be out in time for Christmas this year. I'm sure I will end up getting them both - although I doubt it will change the types of games that I play overall or how I play them. It looks like the Wii's dominance over the motion control niche is about to decline sharply.

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