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Showing posts with label PC Games. Show all posts
Showing posts with label PC Games. Show all posts

Monday, December 13, 2010

The Top 3 Best Games About Janitors... #1

[UPDATED 4/17/2011]
I got a little sidetracked with work and Christmas parties, but it's time to finish off this list. Recall that my #3 janitor game was the text adventure Planetfall, my #2 was the point-and-click adventure Space Quest IV, and so now without further ado - ok perhaps just a bit more ado - my #1 favorite janitor game of all time - MDK.



MDK is a 3rd person shooter that was developed by Shiny Entertainment and released in 1997 for PC, Macintosh, and Playstation. I can't speak for the Mac version, but I've played the PC version and the Playstation version and I prefer the PC version for the superior graphics and controls.

In MDK you play as laboratory janitor Kurt Hectic working for Dr. Fluke Hawkins aboard the Space Station the Jim Dandy. The earth is invaded by alien marauders who are stripping the planet of its mineral resources with gigantic rolling alien cities called "minecrawlers". Dr. Hawkins fits you with his newest invention, the "coil suit", which provides you with armor, a built-in parachute, an arm-mounted chain gun, and a head-mounted sniper rifle and you head planetside to take out the alien trash! Not exactly an original idea for a story, but the oddball characters and details make it seem fresh.

There has been a lot of debate over what MDK stands for and I won't go into it all those details - but after reading an interview and viewing a promotional video for the game it seems clear that most MDK fans at the time were correct - it stood for Murder Death Kill. But Shiny apparently didn't want to scare off any commercial sponsors (apparently they had a toy deal in the works) so they stuck with the abbreviation and then played up the hooplah when everyone kept asking what it really stood for. You can check out the concept proposal video that the developers put together to try and sell the game and Murder Death Kill is clearly shown in it.


This is the first game (I believe) that allowed you use a zoomable sniper rifle - so you could focus in on an enemy far away that had no idea you were looking at him and then pop him right between the eyes. Of course these days pretty much every shooter out there offers that feature, but back in those days it was truly unique and I thought it was really cool at the time.



Most of the game is played in the style of a run-and-gun/platformer, but it incorporates several other gameplay elements as well. At the beginning of each minecrawler level Kurt plummets to earth and must avoid the enemy radar and missiles (think of God of War III when Kratos is plummetting downward by that chain), you sometimes remote-pilot a bomber which gives you a top-down sky-view and lets you bomb your enemies (I've seen this mechanic used in a couple of Modern Warfare games), there is a snowboarding-esque sequence where you shoot you enemies while you sliding, Kurt sometimes does a little luging where he has to grab powerups on the track, and there are the sniper parts I already mentioned, I'm probably forgetting some others but the point is that it has a variety of mini-games in it that breaks up the run-and-gun gameplay to keep things from getting stale.

I actually played a little of MDK before writing this and I still liked it. Today, the graphics are somewhat dated of course and maybe a little more polygonal than I recall, but they still look great. There is a bizzare futuristic look to the graphical style with transparent surfaces and dark areas with glowing neon beam of light - hard to describe really but it has a unique look to it that is instantly recognizeable to anyone that has played the game.



Another thing I remember very fondly is the sound. The gameplay sound effects themselves - the shooting of the chain gun, the jibber jabber of the aliens, etc. were fine but nothing special.  Where the game shined was in the mood music. The music was superb and really added to the mood of the game throughout. The game songs were even released as a soundtrack CD.

Overall the game was just kind of bizarre - a bit trippy. And it had an offbeat comedic tone that I quite enjoyed (big Monty Python fan here).  That unique flavor is what made it stand out in my mind versus a lot of other run and gun games of the time. When you beat the game a music video plays that stays true to that trippy nature - check it out:



They did make a sequel, which I also own, but like a lot of my games, I have yet to make my way around to playing it. I've read that some people like MDK 2 more than MDK and I've also read that a lot of people like the first one better. One of these days I'll check that one out. But for now, if you haven't played the original MDK then you really should.

You can find the game on Amazon and eBay, you can probably find it on some abandonware sites too, but you are probably best off just downloading it legit from Good Old Games where it is only $5.99 which also includes the manual, wallpaper, and the original soundtrack I mentioned that by itself would cost you $9 on Amazon. So it seems like a great deal. Heck I might even re-buy it myself.

[UPDATED 4/17/2011] - I stumbled across a video of the French song that Ulala chick sang at the end of the game and this one thankfully included English subtitles. So now, a mere 14 years after I first beat the game and saw the video, I finally know what that chick was saying. The song is Non Non Rien N'a Changé (No No Nothing Changed) and is apparently an anti-war statement. This version is by Les Poppys. Enjoy.

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Wednesday, December 8, 2010

The Top 3 Best Games About Janitors... #2

In yesterday's post I talked a bit about the Infocom classic Planetfall, the 3rd best game of all time in one of the most underappreciated genres of gaming - the janitor game. For today's entry I'd like to mention the first "point and click" adventure game I ever played (I think) - the 1991 hit Space Quest IV - Roger Wilco and the Time Rippers.



In SQIV you play, not surprisingly given the title, as Roger Wilco, who is 50% bumbling janitor and 50% heroic adventurer. At the beginning of the game Roger is relaxing at the local space bar when he is accosted by the evil Sequel Police who deliver the message that your enemy Sludge Vohaul (apparently from previous SQ games that I never played) has some nefarious plans to take over the universe and he wants you good and dead first, but before the Sequel Police can administer the coup de grace you manage to break free. Then a couple of mystery guys open up a time rip that you jump through to escape. The time rip deposits you in the far-flung future of Space Quest XII (noted on the status bar at the top of the screen) and that's where you take control and begin your quest to figure out how to survive in this world and how to get back to Vohaul and defeat him before it's too late!

That's the gist of it anyway. If I recall, I found this game to be somewhat difficult and although I quite enjoyed it I don't remember actually finishing it. I think I got stuck somewhere and eventually just moved on to something else. Hey don't judge me!  Back in those days you couldn't just hop on the internet and Google up a walkthrough to get past a tough spot you know!  Sierra On-Line sold hint books, but I never bought any of those (I did buy an Invisiclues one time for Zork II to see what they were all about - but that's another story). So actually I think I will be buying this game myself and giving it a good honest try to play it through to completion for the first time.

If you've never played a point and click adventure game it is all driven by the mouse and drop-down menus. You move Roger around in the world and interact with various items and characters by simply pointing and clicking. Sierra went to great lengths to provide a huge amount of detail so you can examine and interact with almost anything and with multiple senses too - sight, smell, taste, touch - a different kind of open world game.

Here is a little vid of the gameplay from the beginning of the game (they stripped out the opening movie part). This is the updated version released in 1992 on CD which featured full speech - I played the old silent floppy version.



One of the reasons I liked the game so much is the same reason that I liked Hitchhiker - the humorous tone throughout the game. The game is always making jokes and although it can get a little tiresome from time to time, overall it is pretty amusing and a refreshing change from the mood of most games. But the thing I really remember is how gorgeous the graphics were at the time - especially on the cut scenes which were essentially like watching a cartoon. It took full advantage of the 256-color VGA cards that were the leading edge of video cards at the time. Also, I read that it was one of the first games to utilize motion capture technology.

Another unique feature I had never seen before - in the game when you go back in time and are playing within the world of Space Quest I, the graphics and sound revert to the more primitive style of that 1986 game. There is even a scene during this part where some monochrome alien baddies give Roger a hard time for his superior graphic stature - "Well lookee here - if it ain't mister look-at-me-I'm-in-VGA". (Apparently their response changed based on whatever type of video card was actually being used). I don't know if Sierra actually invented this gag, but Metal Gear Solid IV for the PS3 recycled it years later when Snake was dreaming and you got to play a little of the original PS1 Metal Gear Solid in the properly reduced resolution. So I'm thinking maybe Snake owes a slight tip of the hat to Roger for that.

I've also heard lately about the arcade minigames hidden in the new Call of Duty Black Ops, to which I've seen a few GTA fans respond with "ho-hum hidden arcade minigames - Rockstar already did that", to which older Dreamcast fans similarly respond "punks - you ever heard of Shenmue?" Well, almost a decade before that you could mosey on up to an arcade game in SQIV, drop in a quarter, and play a game of Ms. Astro Chicken. So SQIV (and actually SQIII before that, I discovered) get some props for that bit of "open-world" immersion that so many these days attribute to Rockstar.

I stumbled across this commercial for SQIV that apparently aired around Christmas in 1991.  The quality looks like it was filmed through a soapy fishbowl, but I've always enjoyed watching old game commercials and trailers so I'm stickin it in here in case someone else feels the same.




So I felt like was rambling a bit there - but the bottom line is that this a cool janitor game and considered somewhat of a classic in PC gaming circles, so if you haven't played it you might consider checking it out.

Where do you buy?  As I was writing this I checked out eBay and I see that someone is selling the original 3.5" floppy PC version complete with box, manual, and disk with a current bid of only $0.99 ($4 shipping). Note that if you do decide to purchase this item it is possible we might engage in a bidding war.You can also buy the collection of all the Space Quest games (1-6) - on eBay for $7.84 (shipping included) - click HERE for that one. And they also offer it (bundled with 5 and 6) at Good Old Games for $9.99.

Tomorrow - the stunning and controversial janitorial finale that everyone is sure to be talking about. Stay tuned!

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Tuesday, December 7, 2010

The Top 3 Best Games About Janitors

The noble janitor. Custodian, if you prefer. He has played the starring role in some of my favorite games. Rather than spend days at my keyboard writing about the hundreds of examples I can think of off the top of my head, I will confine my comments to only the top 3 titles. These are all classics, so if you have never tried them you should a) be quite ashamed, and b) play them as soon as possible to abate said shame.

#3) Planetfall



This classic text adventure was released in 1983 by the king of interactive fiction - Infocom. Yeah that's right - text only. We don't need no stinking graphics! So you direct your player by typing commands such as LOOK UNDER THE TIME MACHINE or DROP THE FURRY ALIEN IN THE BASKET and watch as the story unfolds before you in pure unadulterated monochromatically glowing alphanumeric characters. The game was written by Steve Meretzky who was also known for such Infocom hits as Hitchhiker's Guide to the Galaxy, Sorcerer, Leather Goddesses of Phobos, A Mind Forever Voyaging, and Stationfall - the sequel to Planetfall, but in that game you have been promoted to a paper-pushing desk jockey and therefore that game has no place in this post.

In Planetfall you are a lowly Ensign Seventh Class in the Stellar Patrol serving on board the Starship S.P.S. Feinstein and it is your job to mop the decks, but as the Patrol says in their recruitment flyers - "There's plenty of opportunity for advancement in the Patrol for those who live up to our motto, 'Boldly Going Where Angels Fear to Tread.'" The manual summarizes the story nicely:

Prepare to be teleported 120 centuries into the future and hurtled out of your Stellar Patrol space-ship mere moments before it explodes.  And if the first five minutes of PLANETFALL don’t kill you, you’ll really have your work cut out for you. Because the planet on which you crash-land is plagued with floods, pestilence and mutant Wild Kingdom. And during the next couple of days or more, you’ll be confronted by the bizarre, the baffling and the inexplicable.What destroyed your vessel? Why are there buildings but no inhabitants? How does one gain entry to the secret recesses of the vast scientifc installations? And who is that little fellow who keeps following you around? (It is, in fact, Floyd, a multi-purpose robot who has the personality of an eight-year-old and whose memory banks may hold the secrets of this strange planet. In short, the ideal companion with whom to brave your new world as you explore its secrets and dare its dangers.) Laughs, thrills, tears and triumph. You’ll find it all in PLANETFALL. Have a swell trip, and don’t forget to drop us a postcard!

Before you embark on the journey you should take the Patrol's self-evaluation to make sure that you qualify for their elite squadron. Here is the 2-page questionnaire. Please complete and mail into your local Patrol recruiting station.


 

You can occasionally track down the original Planetfall for PC (that's the one I have) on eBay, but it will be on the 5 1/4" floppy disk - do you still have one of those drives in a bay? Probably not. It is included in the compilations the Lost Treasure of Infocom and the Masterpieces of Infocom (one of my favorite possessions) which you can occasionally find on eBay but they usually go for about $40 and up. You can give it a go online at http://www.accardi-by-the-sea.org/Infocom/Online/, but I never figured out how to save your place on their online games which makes these games an exercise in futility unless you are determined to knock it out in a single textacular sitting.

So - you might consider downloading a copy of the PC file from one of those shady abandonware websites (cough! Abandonia) and playing it in DOSBox or WinFrotz instead. Not that I'm advocating piracy. Oh wait - that's precisely what I just did. Well whatever, just play it wiseguy!

OK, my plan was to put all 3 games on here but this one ran LONG so I guess I'll split it up to one per day.  Tomorrow is #2. And remember, In Space No One Can Hear You Clean.

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