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Monday, April 29, 2013

Space Invaders Drink Markers

A quickie post today - a shot, if you will, as opposed to a beer.

From time to time my loving wife comes home with some little surprise treat that she bought for me out of the blue. Sometimes it is something simple like a bag of skittles. Other times it is more complex like my Spider-Man cuckoo clock. Occasionally, the treats don't quite hit the mark, such as when she came home with a new copy of Black Ops 2 complete with Season Pass, even though my brief love affair with the Call of Duty franchise came to an end quite some time ago (but I'll get around to playing it one of these days). Other times she hits it out of the park, like when she brought me a big box completely full of old science fiction digest books and magazines that she bought at a thrift shop for $5.

Whatever it is, I usually have two requirements before my mind feels free to enjoy it.  First, it should not be very large (space concerns) and second, it should not be very expensive (money concerns). She checked both of these boxes with her latest dollar-store find - Space Invaders drink markers!



Have you ever been to a party and you put your drink down on a table to chat it up with some hot young lady and then when you go to pick it back up there are 4 other drinks sitting there and you aren't sure which one is yours? Oh man, if I only had a nickel for every time!  OK - I don't often find myself in that exact situation, but I'm middle-aged, married and not particularly comfortable with crowds so I'm not really a good example. Anyway, I've heard it's definitely a thing. So how to avoid that potentially awkward social situation? Why, silicone Space Invaders of course! Just peel off one of these 6 different invaders and slap it on your glass, bottle, can, whatever, and you will be able to spot your drink a mile away.



Plus you will be announcing for the entire room of onlookers that you are proud to be a supporter of retro coin-operated games whose popularity in Japan resulted in a yen shortage. Believe me, the ladies appreciate that sort of thing.

All that for only $1!  Hell I've already used them a couple of times myself just for fun even though the only other bottles and cans on the table were my own empties. So go to your local dollar-store, slap 100 yen down on the counter and get your very own set!

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Tuesday, April 23, 2013

Let Them Eat Foosball

I was perusing Craigslist yesterday and I noticed a guy in Pasadena was selling an "antique foosball table" for $50. Now, I never really had any interest in foosball back in the day and frankly don't have much interest in it now either, but Pasadena is right around the corner from me so I clicked over to check it out.


Well, it was an actual coin-op table which I always like, but beyond that it didn't appeal to me, especially given my space demands and lukewarm interest to begin with, so I passed.

But out of curiosity I googled "antique foosball table" to see what else was out there and a really pretty one pops up.


Even if you didn't see the fine furniture pic, the description is so chock-full of pricey words you just know it's gonna cost a boatload - "Maitland Smith 3130-160 Napoleon Brown and Antique Aubergine Finished Foosball Table, Monkey & Lion Players". Oh man, they got monkeys AND lions, they talk about the finish, and they say "Aubergine" which is so far beyond the purview of my fanciness I don't even know what the heck it means!  Add cryptic numbers to that and that Napoleonic reference alone doubles the retail price right there. All for the low low price of $8,736!  But wait, there is an online store that has it on sale now for only $4,435.50 - you save $4,300.60!  PM me for the link if you wish to buy.

So I dig a little deeper to see if there are pricier foosball tables out there and sure enough - there are. Foosball for the rich and famous.  GRO Design developed a deluxe model for the discriminating table football enthusiast which they elegantly titled "11 - the Beautiful Game".  It doesn't look like any foosball table I've ever seen. It's sleek. It's futuristic. It's the foosball of Logan's Run. Trailer?  Trailer.




Note the dramatic lighting and camera angles - they really play this table up like it is a true piece of art. Well that is by design I would think because it is priced like a Rembrandt! Pricing STARTS from 48,500 euros. Did they mean pesos? No man - euros. That's over $63,000 U.S. dollars for this bad boy. And that is just for the classic black and white version - if you want something special done well that's extra. Honestly I prefer the wood myself, but if you are insanely rich and richly insane - you can buy your ultimate foosball table at www.11thegame.com.

P.S. I learned that foosball has a LOT of different names around the world.  My personal favorite - "fla-flu" from a region in Brazil. Close second - "baby foot" in Quebec.

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Saturday, April 20, 2013

8-Bit Pale Ale Video Game

My friend Twiggamortis knows I'm into old video games so a while back he handed me a beer can with some 8-bit artwork on it - a copyright-friendly Pac-Man and a "Hop Rocket". It was called "8-Bit Pale Ale" from the Tallgrass Brewing Company in Manhattan, Kansas.



It was certainly a unique theme for a beer - craft beers have all sorts of crazy themes on their cans and bottles, but I'd never seen a video game beer before. I guess the Tallgrass folks must have played a good amount of NES back in the day. The can piqued my curiosity but alas was disturbingly empty, and the beer was not sold in Texas.

Well, I'm always on the lookout for local brews on my road trips and during my recent trip to Arkansas I found a 4-pack of this pale ale so I picked it up.  I thought the beer was good, but when I googled it and found this video the brewery made of the retro "8-Bit Pale Ale Video Game" I liked it even better. I thought it was cool little video and I think you'll like too.




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Sunday, April 14, 2013

Arkadia Retrocade in Fayetteville, Arkansas

I just got home from an unexpected trip to the northern Arkansas area (the reason for which is an upcoming post of its own), and while I was up there I intended to make the extra 2.5 hour drive into Springfield, Missouri to revisit a great classic arcade called 1984, but some quick online research revealed another new classic (is that an oxymoron?) arcade in Fayetteville that had just opened its doors in October 2012 called Arkadia Retrocade.  It was a lot closer than Springfield AND I had never been there so I crossed 1984 off the itinerary and switched it to Arkadia Retrocade instead - and I wasn't disappointed. Here, have a seat on this comfy bean bag chair and let me tell you about it.



The entrance fee is only $5 and once in all the games are set on free-play.  The games that don't have a free play setting have been retrofitted with a small red button in the front by the coin slots that you push to insert a virtual quarter. The owner Shea Mathis actually took my $5 himself so we chatted a bit before I started hitting the games. Shea is a very friendly Fayetteville local and was happy to talk about his still-young arcade. I didn't take any video inside but here is a short piece that the local news station ran a while back.



The arcade is very clean and there are interesting 80's decorative touches throughout - all sorts of magazine covers and posters on the wall at the entrance, Space Invaders and Berzerk robots painted on the walls, the exposed duct work is painted green so it looks like a Mario warp pipe, and actual arcade sides placed into the walls - not just side art decals, but the actual wood sides of cabs that Shea came across that were irreparable and would probably have otherwise been headed to the dump.






Right off the bat one of the first games I see is the cockpit Sega Turbo. I really enjoy this old racing game that pre-dates Atari's more well-known Pole Position. Turbo was the first 3rd person racing game and has a great bassy surround sound in the mostly-enclosed cabinet. I actually like this game so much when I got a chance to buy one about a year ago I did. And not all that long after I bought it, it went down - and for various reasons I still have yet to get it up and running again. So any time I come across a cockpit Sega Turbo in a classic arcade I get an earfull from my wife about how I need to hurry up and fix it. Fortunately for me it is very rare to find them in the wild these days, but even so this is the second time this has happened to me in the last year - I've GOT to get my Turbo running again to avoid this indignity!



Arkadia has around 60 arcade games (I lost count on the exact number) including a lot of the staples that everyone remembers like Space Invaders, Asteroids, Donkey Kong, Pac-Man, Dig Dug, Stargate, Galaga and Centipede, but they also have a number of lesser-known gems that you are less likely to find even in a classic retro arcade setting like Silk Worm, Toobin, Jungle King, Pengo, Gondomania, Donkey Kong 3, Karate Champ and Sunset Riders. Unfortunately several of the games were down or experiencing technical difficulties including Gorf which was one of my favorites back in the day, but they have a technician who maintains/repairs them so it likely won't be long before those are back up and running. I've learned firsthand that keeping 30-year old machines in running condition at all times can be a challenge. In the meantime there were plenty that played just fine to keep me busy.







A little later Mrs. MP made the scene and by that time Shea's friend Larry had taken over the admission fee duties so I got a chance to meet him as well. Like Shea, Larry was obviously passionate about what they were doing at the arcade and was eager to talk about it with like-minded individuals so the three of us chatted a while. Super-nice guy.

I was pleased to see that they had Silk Worm which is a lesser known game that I quite enjoy but very rarely come across.  Silk Worm is a 1988 horizontal shoot 'em up by Tecmo that plays best when you have a partner to play with - one of you drives a jeep and one of you flies an attack helicopter and you, you know, shoot everything in sight. The jeep can also jump so there is a little Moon Patrol vibe too. If you like shooters and you've never played it you should check it out. I was playing a little Silk Worm solo as the jeep when Larry walks up and joins in as the helicopter. A prime example of the kind of gaming camaraderie that can spontaneously occur in an old-school arcade environment. You just don't get that same sort of positive experience with strangers on Xbox Live.



In the central area there was a raised deck with several sit-down cocktail games on it along with a couple of tables where you could relax and play old board games if you like.





They also have a really nice setup where you can relax on a couch and play some Atari 2600 on an old TV. I played a little Vanguard and Mrs. MP played a little Freeway. The best games to play on the old Atari though are the 2-player head to head games if you have a worthy opponent handy - Combat, Slot Racers, Video Olympics - those kinds of games are still great fun even today. There is a similar setup in the back for the Nintendo 64.



And if all the arcade games and the two console stations weren't enough, they also have air hockey, foosball, board games, old electronic games, old magazines and books scattered about, 80's cartoons playing on the TV, just lots of retro goodness to relax and enjoy if you like that sort of thing, which, as I have repeatedly stated on here, I do. There is also a small snack bar in the back that sells things sodas, water, chips, cookies and candy. Oh - I read that they had recently added coffee to the list as well so if you start dozing off you can pump in some caffeine.

Before I knew it 10:30 PM had come and gone and the lights started turning off which was our signal to leave. Shea and Larry actually encouraged us to play a few more games but they were trying to get to some sort of gaming tournament they had going on in the back with the locals so we went ahead and started heading for the door. But before we left Larry put something down on the cabinet and said "Now don't chew the gum, it might kill you" - I look down to see what he had given me and it was an unopened pack of Donkey Kong cards from 1982!   I'd seen these cards on the internet but never actually had any myself. Thanks Larry! If you're curious what the contents of a 31-year old pack of Donkey Kong cards looks like - see below. There were 3 cards with DK-related stickers, 3 cards with a scratch-off game where you try to make your way to the top of the girders like in the game, and a shattered piece of presumably inedible gum. I remember that card pack gum from my other cards (Star Wars, Six Million Dollar Man, Battlestar Galactica etc.) and it was pretty bad even when it was new, so chewing it over 30 years later may have indeed, as Larry warned, led to my death.  I elected not to chew it.



So if you find yourself in the Northwest Arkansas area, or if you're like me and just enjoy driving all over the country, definitely stop in at Arkadia Retrocade and check it out. A good selection of games, extremely friendly proprietors, cheap admission fee - what's not to like?

Arkadia Retrocade
1478 N. College Avenue
Fayetteville, AR 72703
Phone: (479) 445-7844
Website: https://www.facebook.com/pages/Arkadia-Retrocade/293619130743490

Hours:
Tuesday-Friday: 2:30 PM - 10:30 PM
Saturday: 12:00 PM - 12:00 AM
Sunday: 12:00 PM - 6:00 PM

Oh, and on a non-gaming note, if you are looking for a nice meal in the area I heartily recommend Joe's Italian Grill just down the road in Springdale. I had the Chicken Parm Cremera and Mrs. MP had the Seafood Combo and they were both delicious. The meal took a little long to get to the table (although honestly I didn't mind as I was sipping my wine and relaxing) and the owner came out and told us he was giving us free desserts for the long wait so we took a cannoli and a tiramisu to go and ate them back at the hotel - they were both great!

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Friday, February 15, 2013

Beercade - The Last Barfighter

I just had to share this.  I'm actually still at work but I JUST saw this over at Engadget - a game i.e. marketing ploy that combines two of the loves of my life - arcade games and beer. 

Sure I've combined them myself plenty of times the DIY way and have been to a few Barcade joints that try to do it manually with waitresses or bartenders (savages!) but this nifty tech was actually engineered by top drunk scientists from around the globe to pour the winner a tall cold one right at the cab! What? 

Admittedly the game itself looks pretty simplistic but hey string a few victories together and the game just keeps looking better and better. By the end of the evening, assuming you continue your winning ways, you will swear it is the greatest fighting game - nay the greatest video game - that you have ever played.

Apparently you have to be somewhere in the vicinity of North Carolina to try it out (damn!) since it looks like right now it is the exclusive marketing tool of the Big Boss Brewing Company of Raleigh, NC, but even if you, like me, are nowhere near there, you should at least give the video a looksee.  See ya!

 


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Tuesday, December 25, 2012

Merry Christmas to All!

Hello? (tap, tap) Is this thing on?

Well, since I haven't posted a single thing on here in 10 long months I realize there is an excellent chance that I'm talking to myself here, but regardless I wanted to tell all you wonderful folks (listening or not) merry Christmas and a happy new year!

The game room has grown quite a bit this year and I've had several ideas for posts, even have one in the draft holster at 99% complete for the last several months, but work and life obligations combined with my chronically lethargic demeanor to inadvertently put the blog on hold. I'd like to think I will post again, as I do quite enjoy it, but calendars don't lie. And I can't risk my previous post potentially being the final one with that big goofy picture of me in front of the Canyon Bomber. So in the event that I continue my non-posting ways I wanted to take this opportunity to tell everyone thanks for taking the time to read over my little blog every now and then (back when I updated it on a semi-regular basis). I hope you enjoyed reading it as much as I enjoyed writing it. Merry Christmas and good night.


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Tuesday, February 21, 2012

Arcade Games of the 70's: Canyon Bomber

Over the last couple of weekends, local friends and occasional blog-readers Pungent Onion and Twiggamortis made the trek down to the game room proper to check out the new Spider-Man pinball, and although pinball was the main attraction, the ol' MAME cab got some play as well. One of the oldies-but-goodies that got the most play this time was Atari's Canyon Bomber - and since I haven't thrown around any blather about that one on here, well I figured it was time.

Canyon Bomber is another of those games that I played on a home console as a kid (Atari 2600) but was never even aware that it was an arcade port until I discovered it on MAME, and then finally got the opportunity to play the real machine in person when I made the pilgrimage to the American Classic Arcade Museum back in 2010.



Back in 1977 Atari was a serious player in the arcade scene. They had released Breakout the year before which was a huge hit and spawned numerous clones so they were on the lookout for their next big game. Their research staff combed the streets compiling opinion surveys which all pointed to one simple conclusion - the public demanded blimp and biplane bombing action. In response to this public outcry, Atari elected Howard Delman, who had just completed his first arcade game for them called Super Bug, to design both the hardware and the software for this new bombing game.

Rather than creating new hardware entirely from scratch, Delman took the existing board for Atari's Sprint 2 and made some clever modifications to enable it to produce an entirely different game. With the hardware in place he proceeded to write the software, and after many grueling hours (OK I don't really know - he may have banged it out in a day) he finished up the code for the game and turned it in to his supervisor at a mere 3KB in size - roughly the same as an early Atari 2600 game. His boss's response - "3K?!  What do you think, ROMs grow on trees?! Jesus Christ Tolstoy, think you could shave a few chapters off that tome?!" (I paraphrase).  Delman recounted the scene in the June 2008 issue of GameRoom Magazine:

“In those days, memory chips held 2K bytes of code, and compared to other electronic components, were considered ‘expensive.’ Thus, a program that was just one byte over 2K required a second pricey component. There certainly were games at the time that used more than 2K of ROM. Super Bug was 6K. But my supervisor, Steve Calfee, always liked to challenge people. So when my code came in at around 3K, he said, ‘I bet you could get it down to 2K, and save the cost of the second memory chip.’ Never one to back off from a challenge, I went back to work. With judicious scrutiny of every routine, I was able to finally shrink it to 2K. In fact, it was exactly 2K. There is not a single extra byte in the ROM."

And so, weighing in at a sleek and sexy 2KB, Canyon Bomber was released by Atari in November 1977 with the bold promise of "exciting new blimp and bi-plane bombing action".



At its core, Canyon Bomber didn't stray too far away from the ball-breaking-through-the-wall formula of Breakout, but it flipped it upside down, added gravity and took away the bounce. It also added a few other twists that turned it into a game all its own. In Canyon Bomber you pilot a blimp and a biplane high above a canyon that is filled with boulders - the manual calls them "bubbles", but that doesn't make any sense so I'm going with boulders. Your job is to clear out those boulders, all of which are marked with a point value from 1-4, by dropping bombs on them. Every time you destroy a boulder, its corresponding number is added to your score, so obviously it's preferable to hit the boulders with the higher number. I must say that after playing pinball where millions of points are thrown around like beads on Mardi Gras it was kind of refreshing to play an old-school game where a hard-fought victory is won by a score of 409-401.

When the game starts both players are piloting blimps which fly slowly and higher in the sky. After half the boulders have been destroyed the players switch to biplanes which fly faster and lower. This helps speed the game up when there are fewer bombing opportunities and also offers a slightly different aiming challenge.  At the beginning of each bombing run your aircraft appears at either the left or right side of the screen and steadily flies in a straight line over the canyon until it disappears off the opposite side of the screen. Your task during each of these trans-raster flights is to drop at least 1 bomb on a boulder. If your bomb doesn't hit a boulder or if you fail to release a bomb, that is counted as a miss - and after 3 misses your game is over.

You can only drop one bomb at a time but after that bomb has detonated you can drop another one and you can drop as many as you want to during each bombing run - just don't get overeager with the rapid-fire and miss. As you bomb the boulders they disintegrate and any boulders that are located directly above them tumble down to fill the crevice you just created so it gets harder and harder to hit a boulder with each progressive bombing run.

And to make things a little more difficult - the opposing player (human or computer) is flying their aircraft at exactly the same time with the exact same mission so not only do the boulders get more scarce the longer you play, but when there are only a few left you are both gunning - er, bombing - for the same boulders. So you have to balance your timing and aim with strategic thinking to avoid your opponent stealing your boulder out from under you. Whoever has the most points when both players have used up their 3 misses is the winner.

It sounds pretty simple, but it gets difficult fairly quickly as the number of easy target boulders rapidly diminishes.  If you are able to destroy all the boulders on the screen the screen refills with a fresh new supply of boulders flown in from a nearby canyon for your continued gaming pleasure. I'm told that this refilling occurs twice, but I don't think I've ever cleared an entire canyon more than once so I don't know.

The graphics, as one would expect from a 1977 game, are fairly simplistic, but they are colored with all three monochromatic shades of the rainbow - black, white and gray.  Electronically the canyon is expressed as a featureless black silhouette.



But this display is nicely spruced up by the overlying artwork on the monitor bezel which combines with the canyon silhouette on the screen to actually provide a bit of a 3D effect to the scene. And in addition to making the canyon look much nicer, the bezel artwork also adds another dimension to the difficulty as it partially masks some of the boulders along the edges of the canyon.



Note that the ONLY thing you can control is the timing of your bomb release. Selection of the aircraft, altitude, speed, direction - all those details are controlled by the computer. The player's only control is a single button. 1 BUTTON! Not too many games can make that claim, so I think I can safely say this is my favorite 1-button arcade game. In fact the one-button action played an important role in the selection of Canyon Bomber during Twiggamortis' trip down as he introduced me to a little game he calls Edward 40-Hands which entails duct-taping a 40oz beer (Old English in this case) to your hand. Apparently the proper rules require you to tape one to each hand but that sounded like a sure way to get beer spilled all over the machine so we went with 1. By the way - Golden Tee was the other 40-Hands game for the evening. But I digress.



In addition to the 1-button controller, Atari also added a High Score Reset Button to the control panel.  Back in those days saving a high score was still a pretty novel concept for video games and they were erased every time the machine was turned off anyway so I guess the inclusion of the reset button isn't all that peculiar, but still it seems to defeat the purpose of saving high scores a little if any knucklehead can just hit the button and wipe it clean. I guess maybe gamers in those days were more concerned with tracking their high score achieved in each individual sitting as opposed to all-time.



I will say that the 1-player game gets dull fairly quickly, so I don't play it much by myself. The computer player just basically holds the fire button down and fires indiscriminately so once the boulders start getting thin he (she? it?) is no competition whatsoever. But if you have a friend to take the stick of the opposing plane then this simple little game can be a lot of fun.

I read that David Nelson of Manchester, New Hampshire holds the official record for Canyon Bomber of 1,399 points set on November 17, 2007.  Finally, a high-score record that doesn't seem THAT much higher than my high score!  (1,021).

To experience the arcade game properly you'll have to either track down a real cabinet (ACAM in New Hampshire is the only location I've seen) or boot up the ROM in MAME because like most of the simplistic arcade games of the 70's it never received an arcade-perfect port since by the time consoles were truly up to the task everyone had lost interest in the game. That being said, in 1978 Atari did a halfway decent job of porting Canyon Bomber to their new console the Atari VCS - known later of course as the Atari 2600 - which is where I was introduced to the game.



I suppose they captured the gameplay well enough on the 2600 port, but I only vaguely recall playing it when I was a kid and never considered it to be on my list of favorite Atari 2600 games so it didn't make much of an impression on me. And although I consider the arcade game to be marginally playable as a 1-player game, I can't say the same for the Atari 2600 port at least in this day and age. You pretty much HAVE to have a second human present for that one to keep your interest for very long at all. The cartridge contained 8-variations of the game, including for some reason the completely unrelated "Sea Bomber" which smacks more of a recycled but less fun version of Air-Sea Battle (which IS one of my favorite Atari 2600 games). And for some reason Atari elected to forego the blimps and biplanes altogether and went instead with horribly drawn helicopters and jets. Atari, did anyone ever ask you for helicopter and jet bombing action?  No. I believe the original request was for blimp and biplane bombing action. Stick with what got ya here will ya?





If you'd like to try the Atari 2600 port of Canyon Bomber and you don't have Stella up and running you can play it on Vizzed HERE.

Although the arcade version of Canyon Bomber never got its due respect, the Atari 2600 port has been included in a few different retro Atari collections including Atari Anthology on PS2 and XBOX, Atari - 80 Classic Games in One on PC, and the Atari Flashback Classic Game Console which plugs directly into your TV.

So in a nutshell, Canyon Bomber is at least worth a look if you're playing solo, but like I usually find myself saying on these really old video games, it really shines as a 2-player game. So grab your 40, boot it up in MAME and check it out - just be sure to download the artwork file too so you have the canyon overlay. Bombs away!

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Thursday, February 9, 2012

New Fort Co-Op Adventure DLC for Uncharted 3

My fellow PS3-owners may have already seen this, but Eric Monacelli, Community Strategist for Naughty Dog, posted on the PlayStation blog Tuesday about new co-op adventure DLC for Uncharted 3 wherein you actually play as the bad guys!

By now you’re hopefully well versed in the long gun nuances, co-op narrative and all the hanging-by-your-fingers-on-edge-of-a-cliff action found in Uncharted 3 multiplayer. Today we’re firing a heavy salvo of Uncharted 3 DLC information your way featuring new content to download individually, or as part of the Fortune Hunter’s Club program. Downloading this fresh content will blow out the co-op storyline and expand the UNCHARTED series in ways that have never been done before.

Coming in today’s PlayStation Store update to Uncharted 3 is the Fort Co-Op adventure DLC. Did some of you guess that from our screenshot hint? Fort Co-Op Adventure will mark the first time in the series you’ll be able to play co-op as the UNCHARTED villains with Zoran Lazarević, Eddy Raja, Harry Flynn joining forces in a tale that further explores the mystery behind the Janus head statue from the on-disc co-op adventure. Check out a preview of that adventure here:




The new DLC costs $5.99. Not too bad for a new twist on things I suppose. What do you guys think?  Worth a purchase?

They also released a whole bunch of new skins for purchase but I've never personally had much use for the various skins even if they are dirt cheap. So a big fat meh to that.

One other DLC item of note, on February 21 Naughty Dog is releasing the "Flashback Map Pack 2" for $9.99 in which they update 4 competitive maps from Uncharted 2 - Plaza, Temple, Train Wreck and Village - with "all-new dynamic lighting effects, cutting-edge particle effects and a bevy of other fresh technical polish". I fished in this pond the last time, but I think I'll skip it this time around.  Recycled U2 maps for $10 seems a little steep to me, especially when I can still crack open my copy of U2 and play them on there - sans fresh technical polish of course. Also, I'm uncomfortable with their use of the word bevy. Thoughts?

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Monday, February 6, 2012

Stern's New AC/DC Pinball

Yep - another pinball post.

Pinball News has posted the first part of a two-part in-depth review of the new Stern pinball machine AC/DC - a pin I am looking forward to playing at the Texas Pinball Festival next month. And when I say in-depth I really mean in-depth. I only recently discovered these guys and I really like their pinball reviews.  In Part 1 of their reviews they typically focus on the artwork, hardware and playfield features and in Part 2 they focus on the rules, gameplay, and general thoughts/ratings. They also include lots of really nice closeup photographs and some cool details and insights. You do have to be at least a bit of a pinhead to appreciate it - but if you are so inclined check it out here:

And seeing as how I'm a guy who just loves game trailers. Well...

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Sunday, February 5, 2012

Pinball Hall of Fame on BBC

I wasn't going to do another pinball post (4th in a row!), but this is such a little one. This short video came out a few days ago on BBC New Technology where they spoke with Tim Arnold, owner of the Pinball Hall of Fame in Las Vegas. That's the one place I regret not visiting when I was in Vegas about three years ago. Oh well, hopefully I'll eventually make it out there.

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